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Another animation adjustment
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@ -55,9 +55,6 @@ extern Zone* zone;
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EQEmu::skills::SkillType Mob::AttackAnimation(int Hand, const EQEmu::ItemInstance* weapon, EQEmu::skills::SkillType skillinuse)
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EQEmu::skills::SkillType Mob::AttackAnimation(int Hand, const EQEmu::ItemInstance* weapon, EQEmu::skills::SkillType skillinuse)
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{
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{
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if (!attack_anim_timer.Check())
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return skillinuse;
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// Determine animation
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// Determine animation
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int type = 0;
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int type = 0;
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if (weapon && weapon->IsClassCommon()) {
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if (weapon && weapon->IsClassCommon()) {
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