From a41c690a6245803d4602d07847985483b293b7f3 Mon Sep 17 00:00:00 2001 From: Akkadius Date: Mon, 10 Jul 2017 22:27:03 -0500 Subject: [PATCH] Another animation adjustment --- zone/attack.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/zone/attack.cpp b/zone/attack.cpp index d04bbf0d7..ee1384b44 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -55,9 +55,6 @@ extern Zone* zone; EQEmu::skills::SkillType Mob::AttackAnimation(int Hand, const EQEmu::ItemInstance* weapon, EQEmu::skills::SkillType skillinuse) { - if (!attack_anim_timer.Check()) - return skillinuse; - // Determine animation int type = 0; if (weapon && weapon->IsClassCommon()) {