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[Bug Fix] EVENT_LANGUAGE_SKILL_UP in Lua was using EVENT_SKILL_UP logic (#3466)
# Notes - `EVENT_LANGUAGE_SKILL_UP` only takes `3` values whereas `EVENT_SKILL_UP` takes `4`.
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@ -272,7 +272,7 @@ LuaParser::LuaParser() {
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PlayerArgumentDispatch[EVENT_EQUIP_ITEM_CLIENT] = handle_player_equip_item;
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PlayerArgumentDispatch[EVENT_UNEQUIP_ITEM_CLIENT] = handle_player_equip_item;
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PlayerArgumentDispatch[EVENT_SKILL_UP] = handle_player_skill_up;
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PlayerArgumentDispatch[EVENT_LANGUAGE_SKILL_UP] = handle_player_skill_up;
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PlayerArgumentDispatch[EVENT_LANGUAGE_SKILL_UP] = handle_player_language_skill_up;
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PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_BUY] = handle_player_alt_currency_merchant;
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PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_SELL] = handle_player_alt_currency_merchant;
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PlayerArgumentDispatch[EVENT_MERCHANT_BUY] = handle_player_merchant;
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