From 9401323708f1f4d201f73590ae6170452abc6b8f Mon Sep 17 00:00:00 2001 From: Alex King <89047260+Kinglykrab@users.noreply.github.com> Date: Sun, 2 Jul 2023 20:41:53 -0400 Subject: [PATCH] [Bug Fix] EVENT_LANGUAGE_SKILL_UP in Lua was using EVENT_SKILL_UP logic (#3466) # Notes - `EVENT_LANGUAGE_SKILL_UP` only takes `3` values whereas `EVENT_SKILL_UP` takes `4`. --- zone/lua_parser.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/lua_parser.cpp b/zone/lua_parser.cpp index bcb8cf0e7..6d26e53a9 100644 --- a/zone/lua_parser.cpp +++ b/zone/lua_parser.cpp @@ -272,7 +272,7 @@ LuaParser::LuaParser() { PlayerArgumentDispatch[EVENT_EQUIP_ITEM_CLIENT] = handle_player_equip_item; PlayerArgumentDispatch[EVENT_UNEQUIP_ITEM_CLIENT] = handle_player_equip_item; PlayerArgumentDispatch[EVENT_SKILL_UP] = handle_player_skill_up; - PlayerArgumentDispatch[EVENT_LANGUAGE_SKILL_UP] = handle_player_skill_up; + PlayerArgumentDispatch[EVENT_LANGUAGE_SKILL_UP] = handle_player_language_skill_up; PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_BUY] = handle_player_alt_currency_merchant; PlayerArgumentDispatch[EVENT_ALT_CURRENCY_MERCHANT_SELL] = handle_player_alt_currency_merchant; PlayerArgumentDispatch[EVENT_MERCHANT_BUY] = handle_player_merchant;