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[Commands] Cleanup #worldshutdown Command. (#1694)
- Cleanup system messages and magic numbers.
This commit is contained in:
+41
-22
@@ -3197,46 +3197,65 @@ void command_ai(Client *c, const Seperator *sep)
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void command_worldshutdown(Client *c, const Seperator *sep)
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{
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// GM command to shutdown world server and all zone servers
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uint32 time=0;
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uint32 interval=0;
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uint32 time = 0;
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uint32 interval = 0;
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if (worldserver.Connected()) {
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if(sep->IsNumber(1) && sep->IsNumber(2) && ((time=atoi(sep->arg[1]))>0) && ((interval=atoi(sep->arg[2]))>0)) {
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worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i minutes, everyone log out before this time.", (time / 60 ));
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c->Message(Chat::White, "Sending shutdown packet now, World will shutdown in: %i minutes with an interval of: %i seconds", (time / 60), interval);
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if (
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sep->IsNumber(1) &&
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sep->IsNumber(2) &&
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(time = std::stoi(sep->arg[1]) > 0) &&
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(interval = std::stoi(sep->arg[2]) > 0)
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) {
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int time_minutes = (time / 60);
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quest_manager.WorldWideMessage(
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Chat::Yellow,
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fmt::format(
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"[SYSTEM] World will be shutting down in {} minutes.",
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time_minutes
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).c_str()
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);
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c->Message(
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Chat::White,
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fmt::format(
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"World will be shutting down in {} minutes, notifying every {} seconds",
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time_minutes,
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interval
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).c_str()
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);
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auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
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WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
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wsd->time=time*1000;
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wsd->interval=(interval*1000);
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wsd->time = (time * 1000);
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wsd->interval = (interval * 1000);
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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else if(strcasecmp(sep->arg[1], "now") == 0){
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worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
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c->Message(Chat::White, "Sending shutdown packet");
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} else if (!strcasecmp(sep->arg[1], "now")){
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quest_manager.WorldWideMessage(
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Chat::Yellow,
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"[SYSTEM] World is shutting down now."
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);
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c->Message(Chat::White, "World is shutting down now.");
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auto pack = new ServerPacket;
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pack->opcode = ServerOP_ShutdownAll;
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pack->size=0;
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pack->size = 0;
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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else if(strcasecmp(sep->arg[1], "disable") == 0){
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c->Message(Chat::White, "Shutdown prevented, next time I may not be so forgiving...");
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} else if (!strcasecmp(sep->arg[1], "disable")) {
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c->Message(Chat::White, "World shutdown has been aborted.");
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auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
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WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
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wsd->time=0;
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wsd->interval=0;
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wsd->time = 0;
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wsd->interval = 0;
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worldserver.SendPacket(pack);
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safe_delete(pack);
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}
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else{
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} else {
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c->Message(Chat::White,"#worldshutdown - Shuts down the server and all zones.");
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c->Message(Chat::White,"Usage: #worldshutdown now - Shuts down the server and all zones immediately.");
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c->Message(Chat::White,"Usage: #worldshutdown disable - Stops the server from a previously scheduled shut down.");
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c->Message(Chat::White,"Usage: #worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and sends warning every [interval] seconds.");
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c->Message(Chat::White,"Usage: #worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and notifies players every [interval] seconds.");
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}
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} else {
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c->Message(Chat::White, "Error: World server is disconnected.");
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}
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else
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c->Message(Chat::White, "Error: World server disconnected");
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}
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void command_sendzonespawns(Client *c, const Seperator *sep)
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