[Commands] Cleanup #worldshutdown Command. (#1694)

- Cleanup system messages and magic numbers.
This commit is contained in:
Kinglykrab
2021-11-07 17:21:42 -05:00
committed by GitHub
parent bf92845a4a
commit 90871cb3d9
4 changed files with 84 additions and 29 deletions
+41 -22
View File
@@ -3197,46 +3197,65 @@ void command_ai(Client *c, const Seperator *sep)
void command_worldshutdown(Client *c, const Seperator *sep)
{
// GM command to shutdown world server and all zone servers
uint32 time=0;
uint32 interval=0;
uint32 time = 0;
uint32 interval = 0;
if (worldserver.Connected()) {
if(sep->IsNumber(1) && sep->IsNumber(2) && ((time=atoi(sep->arg[1]))>0) && ((interval=atoi(sep->arg[2]))>0)) {
worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down in %i minutes, everyone log out before this time.", (time / 60 ));
c->Message(Chat::White, "Sending shutdown packet now, World will shutdown in: %i minutes with an interval of: %i seconds", (time / 60), interval);
if (
sep->IsNumber(1) &&
sep->IsNumber(2) &&
(time = std::stoi(sep->arg[1]) > 0) &&
(interval = std::stoi(sep->arg[2]) > 0)
) {
int time_minutes = (time / 60);
quest_manager.WorldWideMessage(
Chat::Yellow,
fmt::format(
"[SYSTEM] World will be shutting down in {} minutes.",
time_minutes
).c_str()
);
c->Message(
Chat::White,
fmt::format(
"World will be shutting down in {} minutes, notifying every {} seconds",
time_minutes,
interval
).c_str()
);
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
wsd->time=time*1000;
wsd->interval=(interval*1000);
wsd->time = (time * 1000);
wsd->interval = (interval * 1000);
worldserver.SendPacket(pack);
safe_delete(pack);
}
else if(strcasecmp(sep->arg[1], "now") == 0){
worldserver.SendEmoteMessage(0,0,15,"<SYSTEMWIDE MESSAGE>:SYSTEM MSG:World coming down, everyone log out now.");
c->Message(Chat::White, "Sending shutdown packet");
} else if (!strcasecmp(sep->arg[1], "now")){
quest_manager.WorldWideMessage(
Chat::Yellow,
"[SYSTEM] World is shutting down now."
);
c->Message(Chat::White, "World is shutting down now.");
auto pack = new ServerPacket;
pack->opcode = ServerOP_ShutdownAll;
pack->size=0;
pack->size = 0;
worldserver.SendPacket(pack);
safe_delete(pack);
}
else if(strcasecmp(sep->arg[1], "disable") == 0){
c->Message(Chat::White, "Shutdown prevented, next time I may not be so forgiving...");
} else if (!strcasecmp(sep->arg[1], "disable")) {
c->Message(Chat::White, "World shutdown has been aborted.");
auto pack = new ServerPacket(ServerOP_ShutdownAll, sizeof(WorldShutDown_Struct));
WorldShutDown_Struct* wsd = (WorldShutDown_Struct*)pack->pBuffer;
wsd->time=0;
wsd->interval=0;
wsd->time = 0;
wsd->interval = 0;
worldserver.SendPacket(pack);
safe_delete(pack);
}
else{
} else {
c->Message(Chat::White,"#worldshutdown - Shuts down the server and all zones.");
c->Message(Chat::White,"Usage: #worldshutdown now - Shuts down the server and all zones immediately.");
c->Message(Chat::White,"Usage: #worldshutdown disable - Stops the server from a previously scheduled shut down.");
c->Message(Chat::White,"Usage: #worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and sends warning every [interval] seconds.");
c->Message(Chat::White,"Usage: #worldshutdown [timer] [interval] - Shuts down the server and all zones after [timer] seconds and notifies players every [interval] seconds.");
}
} else {
c->Message(Chat::White, "Error: World server is disconnected.");
}
else
c->Message(Chat::White, "Error: World server disconnected");
}
void command_sendzonespawns(Client *c, const Seperator *sep)