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Work on usecase 5
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+11
-4
@@ -10119,6 +10119,7 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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}
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}
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//Usecase #3 - Raid already created, Bot is BotGroupLeader.
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//UseCase #5 - Raid already created, Client is groupleader with at least one Bot in group
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if (group) {//add us all // Is the player already in a group? If yes, add all players from the group
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uint32 free_group_id = raid->GetFreeGroup();
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Client* addClient = nullptr;
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@@ -10189,14 +10190,20 @@ void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
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}
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}
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}
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//No raid exists.
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// No raid exists at this point
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// Usecase #1 - Client invites another client. No groups involved. Handled by Raid Accept Invite routine
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// Usecase #2 - Client invites their own bot. No groups involved. Handled here.
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// Usecase #4 - Client invites their own bot to a group then to raid. Handled here.
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// Usecase #5 - Client invites another client that is in a group with their own bot. Handled here.
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// Usecase #6 - Client with a bot in a group invites another client that is in a group with their own bot. Handled here.
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else
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{ // A raid does not already exist. One needs to be created before going forward
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{
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Group* player_invited_group = player_accepting_invite->GetGroup();
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Group* group = entity_list.GetGroupByClient(b_owner); // player_accepting_invite->GetGroup();
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if (group) //if our target has a group
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if (group)
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// No raid. Invited member (Bot Owner) has a group. Member inviting does not have a group
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// Usecase #5
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{
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// raid = new Raid(player_accepting_invite);
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raid = new Raid(b_owner);
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entity_list.AddRaid(raid);
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raid->SetRaidDetails();
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+23
-1
@@ -11326,7 +11326,9 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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#ifdef BOTS
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Bot* player_to_invite = nullptr;
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Client* player_to_invite_owner = nullptr;
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if (entity_list.GetBotByBotName(raid_command_packet->player_name)) {
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if (entity_list.GetBotByBotName(raid_command_packet->player_name) ) {
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Bot* player_to_invite = entity_list.GetBotByBotName(raid_command_packet->player_name);
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Client* player_to_invite_owner = player_to_invite->GetOwner()->CastToClient();
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@@ -11352,6 +11354,7 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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}
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Bot::ProcessRaidInvite(player_to_invite, player_to_invite_owner);
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break;
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}
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else
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{
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@@ -11378,6 +11381,25 @@ void Client::Handle_OP_RaidCommand(const EQApplicationPacket *app)
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break;
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}
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// bool player_accepting_invite_has_bots_in_group = false;
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Bot* b = nullptr;
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Group* g = player_to_invite->GetGroup();
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if (player_to_invite->HasGroup() && g->IsLeader(player_to_invite))
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{
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for (int x = 0; x < 6; x++)
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{
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if (g->members[x]->IsBot())
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{
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b = entity_list.GetBotByBotName(g->members[x]->GetName());
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// player_accepting_invite_has_bots_in_group = true;
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break;
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}
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}
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Bot::ProcessRaidInvite(b, player_to_invite);
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break;
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}
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/* Send out invite to the client */
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auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidGeneral_Struct));
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RaidGeneral_Struct* raid_command = (RaidGeneral_Struct*)outapp->pBuffer;
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