Use Case 1, 2, 3,4,7 working.

Need to fix 5, 6, 8
This commit is contained in:
neckkola
2022-01-08 00:03:05 -04:00
parent b8b5ca0e67
commit 947fb239a9
2 changed files with 240 additions and 256 deletions
+235 -251
View File
@@ -10097,297 +10097,281 @@ uint8 Bot::spell_casting_chances[SPELL_TYPE_COUNT][PLAYER_CLASS_COUNT][EQ::const
void Bot::ProcessRaidInvite(Bot* player_accepting_invite, Client* b_owner) {
//Client* player_accepting_invite = entity_list.GetClientByName(raid_command_packet->player_name);
if (player_accepting_invite) {
if (player_accepting_invite->IsRaidGrouped()) {
b_owner->MessageString(Chat::White, ALREADY_IN_RAID, player_accepting_invite->GetName()); //group failed, must invite members not in raid...
if (player_accepting_invite) {
if (player_accepting_invite->IsRaidGrouped()) {
b_owner->MessageString(Chat::White, ALREADY_IN_RAID, player_accepting_invite->GetName()); //group failed, must invite members not in raid...
return;
}
Raid* raid = entity_list.GetRaidByClient(b_owner);
if (raid) { // Does a raid already exist?
raid->VerifyRaid();
Group* group = player_accepting_invite->GetGroup();
if (group) {
if (group->GroupCount() + raid->RaidCount() > MAX_RAID_MEMBERS) {
b_owner->Message(Chat::Red, "Invite failed, bot group invite would create a raid larger than the maximum number of members allowed.");
return;
}
Raid* raid = entity_list.GetRaidByClient(b_owner);
if (raid) { // Does a raid already exist?
raid->VerifyRaid();
Group* group = player_accepting_invite->GetGroup();
if (group) {
if (group->GroupCount() + raid->RaidCount() > MAX_RAID_MEMBERS) {
b_owner->Message(Chat::Red, "Invite failed, bot group invite would create a raid larger than the maximum number of members allowed.");
return;
}
}
else {
if (1 + raid->RaidCount() > MAX_RAID_MEMBERS) {
b_owner->Message(Chat::Red, "Invite failed, bot invite would create a raid larger than the maximum number of members allowed.");
return;
}
}
//Usecase #3 - Raid already created, Bot is BotGroupLeader.
if (group) {//add us all // Is the player already in a group? If yes, add all players from the group
uint32 free_group_id = raid->GetFreeGroup();
Client* addClient = nullptr;
Bot* addBot = nullptr;
for (int x = 0; x < 6; x++) {
if (group->members[x]) {
Client* c = nullptr;
Bot* b = nullptr;
if (group->members[x]->IsBot()) {
b = group->members[x]->CastToBot();
if (x == 0) {
raid->AddBot(b, free_group_id, false, true, false);
raid->SetGroupLeader(b->GetName());
}
else {
raid->AddBot(b, free_group_id, false, false, false);
}
raid->SendBulkRaid(b->CastToClient());
}
else if (group->members[x]->IsClient()) {
c = group->members[x]->CastToClient();
if (x == 0) {
raid->SendRaidCreate(c);
raid->SendMakeLeaderPacketTo(raid->leadername, c);
raid->AddMember(c, free_group_id, false, true, false);
raid->SetGroupLeader(c->GetName());
}
else {
raid->SendRaidCreate(c);
raid->SendMakeLeaderPacketTo(raid->leadername, c);
raid->AddMember(c, free_group_id, false, false, false);
}
raid->SendBulkRaid(c);
if (raid->IsLocked())
raid->SendRaidLockTo(c);
}
}
else {
if (1 + raid->RaidCount() > MAX_RAID_MEMBERS) {
b_owner->Message(Chat::Red, "Invite failed, bot invite would create a raid larger than the maximum number of members allowed.");
return;
}
}
//Usecase #3 - Raid already created, Bot is BotGroupLeader.
if (group) {//add us all // Is the player already in a group? If yes, add all players from the group
uint32 free_group_id = raid->GetFreeGroup();
Client* addClient = nullptr;
Bot* addBot = nullptr;
//if (!addClient)
//{
// addClient = c;
// raid->SetGroupLeader(addClient->GetName());
//}
for (int x = 0; x < 6; x++) {
if (group->members[x]) {
Client* c = nullptr;
Bot* b = nullptr;
if (group->members[x]->IsBot()) {
b = group->members[x]->CastToBot();
if (x == 0) {
raid->AddBot(b, free_group_id, false, true, false);
raid->SetGroupLeader(b->GetName());
}
else {
raid->AddBot(b, free_group_id, false, false, false);
}
raid->SendBulkRaid(b->CastToClient());
}
else if (group->members[x]->IsClient()) {
c = group->members[x]->CastToClient();
if (x == 0) {
raid->SendRaidCreate(c);
raid->SendMakeLeaderPacketTo(raid->leadername, c);
raid->AddMember(c, free_group_id, false, true, false);
raid->SetGroupLeader(c->GetName());
}
else {
raid->SendRaidCreate(c);
raid->SendMakeLeaderPacketTo(raid->leadername, c);
raid->AddMember(c, free_group_id, false, false, false);
}
raid->SendBulkRaid(c);
if (raid->IsLocked())
raid->SendRaidLockTo(c);
}
//raid->SendRaidCreate(b_owner);
//raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
//if (group->IsLeader(group->members[x]))
//if (!addClient)
//{
// addClient = c;
// raid->SetGroupLeader(addClient->GetName());
//}
//raid->SendRaidCreate(b_owner);
//raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
//if (group->IsLeader(group->members[x]))
// raid->AddMember(c, free_group_id, false, true);
// else
// raid->AddMember(c, free_group_id);
//raid->SendRaidGroupAdd(b_owner->GetName(), free_group_id);
}
}
group->JoinRaidXTarget(raid);
group->DisbandGroup(true);
raid->GroupUpdate(free_group_id);
}
else { // Jan 6 this also now works. // If not in a group, invite the individual player
//raid->SendRaidCreate(b_owner);
//raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddBot(player_accepting_invite);
// Set indicator that bot owner has already received this update. Mitch
//raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
else
{ // A raid does not already exist. One needs to be created before going forward
Group* player_invited_group = player_accepting_invite->GetGroup();
Group* group = entity_list.GetGroupByClient(b_owner); // player_accepting_invite->GetGroup();
if (group) //if our target has a group
{
// raid = new Raid(player_accepting_invite);
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
group->JoinRaidXTarget(raid);
group->DisbandGroup(true);
raid->GroupUpdate(free_group_id);
}
else { // Jan 6 this also now works. // If not in a group, invite the individual player
//raid->SendRaidCreate(b_owner);
//raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddBot(player_accepting_invite);
// Set indicator that bot owner has already received this update. Mitch
uint32 raid_free_group_id = raid->GetFreeGroup();
//raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
//No raid exists.
else
{ // A raid does not already exist. One needs to be created before going forward
Group* player_invited_group = player_accepting_invite->GetGroup();
Group* group = entity_list.GetGroupByClient(b_owner); // player_accepting_invite->GetGroup();
if (group) //if our target has a group
{
// raid = new Raid(player_accepting_invite);
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
/* If we already have a group then cycle through adding us... */
if (player_invited_group) {
Client* client_to_be_leader = nullptr;
for (int x = 0; x < 6; x++) {
if (player_invited_group->members[x]) {
if (!client_to_be_leader) {
if (player_invited_group->members[x]->IsClient()) {
client_to_be_leader = player_invited_group->members[x]->CastToClient();
raid->SetGroupLeader(client_to_be_leader->GetName());
}
}
if (player_invited_group->IsLeader(player_invited_group->members[x])) {
Client* c = nullptr;
uint32 raid_free_group_id = raid->GetFreeGroup();
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id, true, true, true);
raid->SendBulkRaid(c);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
else {
Client* c = nullptr;
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
/* If we already have a group then cycle through adding us... */
if (player_invited_group) {
Client* client_to_be_leader = nullptr;
for (int x = 0; x < 6; x++) {
if (player_invited_group->members[x]) {
if (!client_to_be_leader) {
if (player_invited_group->members[x]->IsClient()) {
client_to_be_leader = player_invited_group->members[x]->CastToClient();
raid->SetGroupLeader(client_to_be_leader->GetName());
}
}
player_invited_group->JoinRaidXTarget(raid, true);
player_invited_group->DisbandGroup(true);
raid->GroupUpdate(raid_free_group_id);
raid_free_group_id = raid->GetFreeGroup();
}
else {
// raid->SendRaidCreate(player_accepting_invite);
// raid->AddMember(player_accepting_invite, 0xFFFFFFFF, true, false, true);
raid->SendRaidCreate(b_owner);
raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
}
if (player_invited_group->IsLeader(player_invited_group->members[x])) {
Client* c = nullptr;
Client* client_to_add = nullptr;
/* Add client to an existing group */
for (int x = 0; x < 6; x++) {
if (group->members[x]) {
if (!client_to_add) {
if (group->members[x]->IsClient() || group->members[x]->IsBot()) {
client_to_add = group->members[x]->CastToClient();
raid->SetGroupLeader(client_to_add->GetName());
}
}
if (group->IsLeader(group->members[x])) {
Client* c = nullptr;
if (group->members[x]->IsClient() || group->members[x]->IsClient())
c = group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id, false, true);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
{
Client* c = nullptr;
continue;
if (group->members[x]->IsClient() || group->members[x]->IsBot())
c = group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id, true, true, true);
raid->SendBulkRaid(c);
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
else {
Client* c = nullptr;
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
group->JoinRaidXTarget(raid);
group->DisbandGroup(true);
raid->GroupUpdate(raid_free_group_id);
}
/* Target does not have a group */
else {
if (player_invited_group) {
player_invited_group->JoinRaidXTarget(raid, true);
player_invited_group->DisbandGroup(true);
raid->GroupUpdate(raid_free_group_id);
raid_free_group_id = raid->GetFreeGroup();
}
else {
// raid->SendRaidCreate(player_accepting_invite);
// raid->AddMember(player_accepting_invite, 0xFFFFFFFF, true, false, true);
raid->SendRaidCreate(b_owner);
raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
}
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
Client* addClientig = nullptr;
for (int x = 0; x < 6; x++) {
if (player_invited_group->members[x]) {
if (!addClientig) {
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot()) {
addClientig = player_invited_group->members[x]->CastToClient();
raid->SetGroupLeader(addClientig->GetName());
}
}
if (player_invited_group->IsLeader(player_invited_group->members[x])) {
Client* c = nullptr;
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, 0, true, true, true);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
else
{
Client* c = nullptr;
if (player_invited_group->members[x]->IsClient() || player_invited_group->members[x]->IsBot())
c = player_invited_group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, 0);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
Client* client_to_add = nullptr;
/* Add client to an existing group */
for (int x = 0; x < 6; x++) {
if (group->members[x]) {
if (!client_to_add) {
if (group->members[x]->IsClient() || group->members[x]->IsBot()) {
client_to_add = group->members[x]->CastToClient();
raid->SetGroupLeader(client_to_add->GetName());
}
}
if (group->IsLeader(group->members[x])) {
Client* c = nullptr;
if (group->members[x]->IsClient() || group->members[x]->IsClient())
c = group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id, false, true);
raid->SendBulkRaid(b_owner);
player_invited_group->JoinRaidXTarget(raid, true);
raid->AddMember(b_owner);
player_invited_group->DisbandGroup(true);
raid->GroupUpdate(0);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
//Usecase #2 - Neither the invitor and Bot has a group.
else { // neither has a group - Jan 6 this appears to work now. One ungrouped player, one/many ungrouped bots
else
{
Client* c = nullptr;
if (group->members[x]->IsClient() || group->members[x]->IsBot())
c = group->members[x]->CastToClient();
else
continue;
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(c, raid_free_group_id);
raid->SendBulkRaid(b_owner);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
}
}
group->JoinRaidXTarget(raid);
group->DisbandGroup(true);
raid->GroupUpdate(raid_free_group_id);
}
/* Target does not have a group */
//No raid and bot owner does not have group. Now check for bot having a group
else {
if (player_invited_group) {
// No raid, No bot owner group, bot has group
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
for (int x = 0; x < 6; x++) {
if (player_invited_group->members[x]) {
Client* c = nullptr;
Bot* b = nullptr;
if (player_invited_group->members[x]->IsBot()) {
b = player_invited_group->members[x]->CastToBot();
if (x == 0) {
raid->AddBot(b, 0, false, true, false);
raid->SetGroupLeader(b->GetName());
}
else {
raid->AddBot(b, 0, false, false, false);
}
}
else if (group->members[x]->IsClient()) {
c = group->members[x]->CastToClient();
if (x == 0) {
raid->SendRaidCreate(c);
raid->SendMakeLeaderPacketTo(raid->leadername, c);
raid->AddMember(c, 0, false, true, false);
raid->SetGroupLeader(c->GetName());
}
else {
raid->SendRaidCreate(c);
raid->SendMakeLeaderPacketTo(raid->leadername, c);
raid->AddMember(c, 0, false, false, false);
}
}
}
}
player_invited_group->JoinRaidXTarget(raid, true);
player_invited_group->DisbandGroup(true);
raid->GroupUpdate(0);
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
}
//Usecase #2 - No raid, no bot owner group, no bot group. Working
else {
raid = new Raid(b_owner);
entity_list.AddRaid(raid);
raid->SetRaidDetails();
// raid->SendRaidCreate(b_owner); // Not needed as one raid member is a bot
raid->SendRaidCreate(b_owner);
raid->SendMakeLeaderPacketTo(raid->leadername, b_owner);
raid->AddMember(b_owner, 0xFFFFFFFF, true, false, true);
raid->AddBot(player_accepting_invite);
// raid->SendBulkRaid(b_owner); //Removed to correct usecase #2
if (raid->IsLocked()) {
raid->SendRaidLockTo(b_owner);
}
+5 -5
View File
@@ -190,11 +190,11 @@ void Raid::AddBot(Bot* b, uint32 group, bool rleader, bool groupleader, bool loo
database.SetRaidGroupLeaderInfo(group, GetID());
//UpdateGroupAAs(group);
}
if (group < 12)
GroupUpdate(group);
else // get raid AAs, GroupUpdate will handles it otherwise
// if (group < 12)
// GroupUpdate(group);
// else // get raid AAs, GroupUpdate will handles it otherwise
//SendGroupLeadershipAA(c, RAID_GROUPLESS); Is this needed for bots?
SendRaidAddAll(b->GetName());
SendRaidAddAll(b->GetName());
members[GetPlayerIndex(b->GetName())].SentToBotOwner = true; //Mitch indicates that the BotOwner has received this raid info already.
b->SetRaidGrouped(true);
@@ -1076,7 +1076,7 @@ void Raid::SendRaidAdd(const char *who, Client *to)
for(int x = 0; x < MAX_RAID_MEMBERS; x++)
{
if(strcmp(members[x].membername, who) == 0 || !members[x].SentToBotOwner) //Mitch
if(strcmp(members[x].membername, who) == 0)// || !members[x].SentToBotOwner) //Mitch
{
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(RaidAddMember_Struct));
RaidAddMember_Struct *ram = (RaidAddMember_Struct*)outapp->pBuffer;