From 8b2f325cd0621b4d943a96e244555712abecf627 Mon Sep 17 00:00:00 2001 From: "Michael Cook (mackal)" Date: Mon, 7 Apr 2014 21:21:08 -0400 Subject: [PATCH] Fix wiz innate crit issue --- zone/effects.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/effects.cpp b/zone/effects.cpp index 72bc518f5..48e30639c 100644 --- a/zone/effects.cpp +++ b/zone/effects.cpp @@ -99,7 +99,7 @@ int32 Client::GetActSpellDamage(uint16 spell_id, int32 value, Mob* target) { } else if (GetClass() == WIZARD && (GetLevel() >= RuleI(Spells, WizCritLevel)) && (MakeRandomInt(1,100) <= RuleI(Spells, WizCritChance))) { - ratio = MakeRandomInt(1,100); //Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio. + ratio += MakeRandomInt(1,100); //Wizard innate critical chance is calculated seperately from spell effect and is not a set ratio. Critical = true; }