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More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
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@@ -111,6 +111,10 @@ public:
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uint32 GetEquipmentColor(uint8 material_slot) const;
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inline int GetRezzExp() { return rezzexp; }
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// these are a temporary work-around until corpse inventory is removed from the database blob
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//static uint32 ServerToCorpseSlot(int16 server_slot); // encode
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//static int16 CorpseToServerSlot(uint32 corpse_slot); // decode
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protected:
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std::list<uint32> MoveItemToCorpse(Client *client, ItemInst *item, int16 equipslot);
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