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synced 2026-05-16 18:52:22 +00:00
More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
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@@ -816,12 +816,11 @@ void Client::OnDisconnect(bool hard_disconnect) {
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//#ifdef ITEMCOMBINED
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void Client::BulkSendInventoryItems() {
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// For future reference: Only the parent item needs to be sent..the ItemInst already contains child ItemInst information
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int16 slot_id = 0;
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// LINKDEAD TRADE ITEMS
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// Move trade slot items back into normal inventory..need them there now for the proceeding validity checks -U
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for(slot_id = 3000; slot_id <= 3007; slot_id++) {
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for(slot_id = EmuConstants::TRADE_BEGIN; slot_id <= EmuConstants::TRADE_END; slot_id++) {
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ItemInst* inst = m_inv.PopItem(slot_id);
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if(inst) {
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bool is_arrow = (inst->GetItem()->ItemType == ItemTypeArrow) ? true : false;
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@@ -867,7 +866,7 @@ void Client::BulkSendInventoryItems() {
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std::map<uint16, std::string>::iterator itr;
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//Inventory items
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for(slot_id = 0; slot_id <= 30; slot_id++) {
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for(slot_id = MAP_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
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const ItemInst* inst = m_inv[slot_id];
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if(inst) {
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std::string packet = inst->Serialize(slot_id);
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@@ -887,7 +886,7 @@ void Client::BulkSendInventoryItems() {
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}
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// Bank items
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for(slot_id = 2000; slot_id <= 2023; slot_id++) {
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for(slot_id = EmuConstants::BANK_BEGIN; slot_id <= EmuConstants::BANK_END; slot_id++) {
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const ItemInst* inst = m_inv[slot_id];
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if(inst) {
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std::string packet = inst->Serialize(slot_id);
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@@ -897,7 +896,7 @@ void Client::BulkSendInventoryItems() {
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}
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// Shared Bank items
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for(slot_id = 2500; slot_id <= 2501; slot_id++) {
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for(slot_id = EmuConstants::SHARED_BANK_BEGIN; slot_id <= EmuConstants::SHARED_BANK_END; slot_id++) {
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const ItemInst* inst = m_inv[slot_id];
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if(inst) {
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std::string packet = inst->Serialize(slot_id);
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@@ -928,14 +927,14 @@ void Client::BulkSendInventoryItems()
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if(deletenorent){//client was offline for more than 30 minutes, delete no rent items
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RemoveNoRent();
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}
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for (slot_id=0; slot_id<=30; slot_id++) {
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for (slot_id=EmuConstants::POSSESSIONS_BEGIN; slot_id<=EmuConstants::POSSESSIONS_END; slot_id++) {
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const ItemInst* inst = m_inv[slot_id];
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if (inst){
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SendItemPacket(slot_id, inst, ItemPacketCharInventory);
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}
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}
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// Bank items
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for (slot_id=2000; slot_id<=2015; slot_id++) {
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for (slot_id=EmuConstants::BANK_BEGIN; slot_id<=EmuConstants::BANK_END; slot_id++) { // 2015...
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const ItemInst* inst = m_inv[slot_id];
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if (inst){
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SendItemPacket(slot_id, inst, ItemPacketCharInventory);
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@@ -943,7 +942,7 @@ void Client::BulkSendInventoryItems()
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}
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// Shared Bank items
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for (slot_id=2500; slot_id<=2501; slot_id++) {
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for (slot_id=EmuConstants::SHARED_BANK_BEGIN; slot_id<=EmuConstants::SHARED_BANK_END; slot_id++) {
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const ItemInst* inst = m_inv[slot_id];
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if (inst){
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SendItemPacket(slot_id, inst, ItemPacketCharInventory);
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@@ -953,7 +952,7 @@ void Client::BulkSendInventoryItems()
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// LINKDEAD TRADE ITEMS
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// If player went LD during a trade, they have items in the trade inventory
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// slots. These items are now being put into their inventory (then queue up on cursor)
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for (int16 trade_slot_id=3000; trade_slot_id<=3007; trade_slot_id++) {
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for (int16 trade_slot_id=EmuConstants::TRADE_BEGIN; trade_slot_id<=EmuConstants::TRADE_END; trade_slot_id++) {
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const ItemInst* inst = m_inv[slot_id];
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if (inst) {
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int16 free_slot_id = m_inv.FindFreeSlot(inst->IsType(ItemClassContainer), true, inst->GetItem()->Size);
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