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More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
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+2
-2
@@ -1043,9 +1043,9 @@ public:
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void MarkSingleCompassLoc(float in_x, float in_y, float in_z, uint8 count=1);
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void CalcItemScale();
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bool CalcItemScale(uint32 slot_x, uint32 slot_y);
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bool CalcItemScale(uint32 slot_x, uint32 slot_y); // behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
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void DoItemEnterZone();
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bool DoItemEnterZone(uint32 slot_x, uint32 slot_y);
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bool DoItemEnterZone(uint32 slot_x, uint32 slot_y); // behavior change: 'slot_y' is now [RANGE]_END and not [RANGE]_END + 1
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void SummonAndRezzAllCorpses();
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void SummonAllCorpses(float dest_x, float dest_y, float dest_z, float dest_heading);
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void DepopAllCorpses();
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