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More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
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@@ -130,9 +130,6 @@ namespace RoF {
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// most of these definitions will go away with the structure-based system..this maintains compatibility for now
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// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
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static const int16 POSSESSIONS_BEGIN = slots::MainCharm;
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static const int16 POSSESSIONS_END = slots::MainCursor;
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static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
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static const int16 EQUIPMENT_END = slots::MainAmmo;
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static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
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@@ -163,7 +160,7 @@ namespace RoF {
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static const int16 TRADE_BEGIN = 3000;
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static const int16 TRADE_END = 3007;
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static const int16 TRADE_END_NPC = 3003;
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static const int16 TRADE_NPC_END = 3003;
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static const int16 TRADE_BAGS_BEGIN = 3031;
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static const int16 TRADE_BAGS_END_OFFSET = 79;
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static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;
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