More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.

This commit is contained in:
Uleat
2014-07-31 07:52:38 -04:00
parent e902373ce7
commit 8b14c21a24
41 changed files with 1402 additions and 1018 deletions
+1 -4
View File
@@ -130,9 +130,6 @@ namespace RoF {
// most of these definitions will go away with the structure-based system..this maintains compatibility for now
// (bag slots and main slots beyond Possessions are assigned for compatibility with current server coding)
static const int16 POSSESSIONS_BEGIN = slots::MainCharm;
static const int16 POSSESSIONS_END = slots::MainCursor;
static const int16 EQUIPMENT_BEGIN = slots::MainCharm;
static const int16 EQUIPMENT_END = slots::MainAmmo;
static const uint16 EQUIPMENT_SIZE = slots::_MainEquipmentCount;
@@ -163,7 +160,7 @@ namespace RoF {
static const int16 TRADE_BEGIN = 3000;
static const int16 TRADE_END = 3007;
static const int16 TRADE_END_NPC = 3003;
static const int16 TRADE_NPC_END = 3003;
static const int16 TRADE_BAGS_BEGIN = 3031;
static const int16 TRADE_BAGS_END_OFFSET = 79;
static const int16 TRADE_BAGS_END = TRADE_BAGS_BEGIN + TRADE_BAGS_END_OFFSET;