More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.

This commit is contained in:
Uleat
2014-07-31 07:52:38 -04:00
parent e902373ce7
commit 8b14c21a24
41 changed files with 1402 additions and 1018 deletions
+268 -262
View File
@@ -107,125 +107,123 @@ const EQClientVersion Strategy::ClientVersion() const
#include "SSDefine.h"
// Converts Titanium Slot IDs to RoF Slot IDs for use in Encodes
static inline structs::ItemSlotStruct TitaniumToRoFSlot(uint32 TitaniumSlot)
{
// Converts Server Slot IDs to RoF Slot IDs for use in Encodes
static inline structs::ItemSlotStruct ServerToRoFSlot(uint32 ServerSlot) {
structs::ItemSlotStruct RoFSlot;
RoFSlot.SlotType = 0xffff;
RoFSlot.Unknown02 = 0;
RoFSlot.MainSlot = 0xffff;
RoFSlot.SubSlot = 0xffff;
RoFSlot.AugSlot = 0xffff;
RoFSlot.Unknown01 = 0;
RoFSlot.SlotType = INVALID_INDEX;
RoFSlot.Unknown02 = NOT_USED;
RoFSlot.MainSlot = INVALID_INDEX;
RoFSlot.SubSlot = INVALID_INDEX;
RoFSlot.AugSlot = INVALID_INDEX;
RoFSlot.Unknown01 = NOT_USED;
uint32 TempSlot = 0;
if (TitaniumSlot < 56 || TitaniumSlot == 9999) // Main Inventory and Cursor
{
RoFSlot.SlotType = 0;
RoFSlot.MainSlot = TitaniumSlot;
if (TitaniumSlot == 9999)
{
RoFSlot.MainSlot = 21;
}
else if (TitaniumSlot >= 30) // Cursor and Extended Corpse Inventory
{
if (ServerSlot < 56 || ServerSlot == MainPowerSource) { // Main Inventory and Cursor
RoFSlot.SlotType = maps::MapPossessions;
RoFSlot.MainSlot = ServerSlot;
if (ServerSlot == MainPowerSource)
RoFSlot.MainSlot = slots::MainPowerSource;
else if (ServerSlot >= MainCursor) // Cursor and Extended Corpse Inventory
RoFSlot.MainSlot += 3;
}
else if (TitaniumSlot > 20)
{
else if (ServerSlot >= MainAmmo) // (> 20)
RoFSlot.MainSlot += 1;
}
/*else if (ServerSlot < 51) { // Cursor Buffer
RoFSlot.SlotType = maps::MapLimbo;
RoFSlot.MainSlot = ServerSlot - 31;
}*/
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END) { // (> 250 && < 341)
RoFSlot.SlotType = maps::MapPossessions;
TempSlot = ServerSlot - 1;
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * EmuConstants::ITEM_CONTAINER_SIZE);
if (RoFSlot.MainSlot >= slots::MainGeneral9) // (> 30)
RoFSlot.MainSlot = slots::MainCursor;
}
else if (ServerSlot >= EmuConstants::TRIBUTE_BEGIN && ServerSlot <= EmuConstants::TRIBUTE_END) { // Tribute
RoFSlot.SlotType = maps::MapTribute;
RoFSlot.MainSlot = ServerSlot - EmuConstants::TRIBUTE_BEGIN;
}
else if (ServerSlot >= EmuConstants::BANK_BEGIN && ServerSlot <= EmuConstants::BANK_BAGS_END) {
RoFSlot.SlotType = maps::MapBank;
TempSlot = ServerSlot - EmuConstants::BANK_BEGIN;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE);
}
}
else if (ServerSlot >= EmuConstants::SHARED_BANK_BEGIN && ServerSlot <= EmuConstants::SHARED_BANK_BAGS_END) {
RoFSlot.SlotType = maps::MapSharedBank;
TempSlot = ServerSlot - EmuConstants::SHARED_BANK_BEGIN;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30) { // (> 30)
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE);
}
}
else if (ServerSlot >= EmuConstants::TRADE_BEGIN && ServerSlot <= EmuConstants::TRADE_BAGS_END) {
RoFSlot.SlotType = maps::MapTrade;
TempSlot = ServerSlot - EmuConstants::TRADE_BEGIN;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30) {
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE);
}
}
/*else if (TitaniumSlot < 51) // Cursor Buffer
{
RoFSlot.SlotType = 5;
RoFSlot.MainSlot = TitaniumSlot - 31;
}*/
else if (TitaniumSlot > 250 && TitaniumSlot < 341)
{
RoFSlot.SlotType = 0;
TempSlot = TitaniumSlot - 1;
RoFSlot.MainSlot = int(TempSlot / 10) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * 10);
if (RoFSlot.MainSlot > 30)
{
RoFSlot.MainSlot = 33;
}
}
else if (TitaniumSlot > 399 && TitaniumSlot < 405) // Tribute
{
RoFSlot.SlotType = 6;
RoFSlot.MainSlot = TitaniumSlot - 400;
}
else if (TitaniumSlot > 1999 && TitaniumSlot < 2271)
{
RoFSlot.SlotType = 1;
TempSlot = TitaniumSlot - 2000;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30)
{
RoFSlot.MainSlot = int(TempSlot / 10) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * 10);
}
}
else if (TitaniumSlot > 2499 && TitaniumSlot < 2551)
{
RoFSlot.SlotType = 2;
TempSlot = TitaniumSlot - 2500;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 30)
{
RoFSlot.MainSlot = int(TempSlot / 10) - 3;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 3) * 10);
}
}
else if (TitaniumSlot > 2999 && TitaniumSlot < 3180)
{
RoFSlot.SlotType = 3;
TempSlot = TitaniumSlot - 3000;
RoFSlot.MainSlot = TempSlot;
if (TempSlot > 99)
{
/*
// OLD CODE:
if (TempSlot > 99) {
if (TempSlot > 100)
{
RoFSlot.MainSlot = int((TempSlot - 100) / 10);
}
else
{
RoFSlot.MainSlot = 0;
}
RoFSlot.SubSlot = TempSlot - (100 + RoFSlot.MainSlot);
}
*/
}
else if (TitaniumSlot > 3999 && TitaniumSlot < 4009)
{
RoFSlot.SlotType = 4;
TempSlot = TitaniumSlot - 4000;
else if (ServerSlot >= EmuConstants::WORLD_BEGIN && ServerSlot <= EmuConstants::WORLD_END) {
RoFSlot.SlotType = maps::MapWorld;
TempSlot = ServerSlot - EmuConstants::WORLD_BEGIN;
RoFSlot.MainSlot = TempSlot;
}
_log(NET__ERROR, "Convert Titanium Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", TitaniumSlot, RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
_log(NET__ERROR, "Convert Server Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
}
static inline uint32 RoFToTitaniumSlot(structs::ItemSlotStruct RoFSlot)
{
uint32 TitaniumSlot = 0xffffffff;
// Converts RoF Slot IDs to Server Slot IDs for use in Decodes
static inline uint32 RoFToServerSlot(structs::ItemSlotStruct RoFSlot) {
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (RoFSlot.SlotType == 0 && RoFSlot.MainSlot < 57) // Worn/Personal Inventory and Cursor (Originally 51)
{
if (RoFSlot.MainSlot == 21) // Power Source
{
TempSlot = 9999;
}
else if (RoFSlot.MainSlot >= 33) // Cursor and Extended Corpse Inventory
{
if (RoFSlot.SlotType == maps::MapPossessions && RoFSlot.MainSlot < 57) { // Worn/Personal Inventory and Cursor (< 51)
if (RoFSlot.MainSlot == slots::MainPowerSource)
TempSlot = MainPowerSource;
else if (RoFSlot.MainSlot >= slots::MainCursor) // Cursor and Extended Corpse Inventory
TempSlot = RoFSlot.MainSlot - 3;
}
/*else if (RoFSlot.MainSlot == 31 || RoFSlot.MainSlot == 32) { // 9th and 10th RoF inventory/corpse slots
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory/corpse slots
// Need to figure out what to do when we get these
// The slot range of 0 - client_max is cross-utilized between player inventory and corpse inventory.
@@ -235,171 +233,171 @@ static inline uint32 RoFToTitaniumSlot(structs::ItemSlotStruct RoFSlot)
// For now, it's probably best to leave as-is and let this work itself out in the inventory rework.
}*/
else if (RoFSlot.MainSlot >= 22) // Ammo and Main Inventory
{
else if (RoFSlot.MainSlot >= slots::MainAmmo) // Ammo and Main Inventory
TempSlot = RoFSlot.MainSlot - 1;
}
else // Worn Slots
{
else // Worn Slots
TempSlot = RoFSlot.MainSlot;
}
if (RoFSlot.SubSlot >= 0) // Bag Slots
{
TempSlot = ((TempSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
if (RoFSlot.SubSlot >= SUB_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
else if (RoFSlot.SlotType == 1) // Bank Slots
{
TempSlot = 2000;
if (RoFSlot.SubSlot >= 0)
{
TempSlot += ((RoFSlot.MainSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
else if (RoFSlot.SlotType == maps::MapBank) {
TempSlot = EmuConstants::BANK_BEGIN;
if (RoFSlot.SubSlot >= SUB_BEGIN)
TempSlot += ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
else
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
else if (RoFSlot.SlotType == 2) // Shared Bank Slots
{
TempSlot = 2500;
if (RoFSlot.SubSlot >= 0)
{
TempSlot += ((RoFSlot.MainSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
else if (RoFSlot.SlotType == maps::MapSharedBank) {
TempSlot = EmuConstants::SHARED_BANK_BEGIN;
if (RoFSlot.SubSlot >= SUB_BEGIN)
TempSlot += ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
else
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
else if (RoFSlot.SlotType == 3) // Trade Slots
{
TempSlot = 3000;
if (RoFSlot.SubSlot >= 0)
{
TempSlot += 100 + (RoFSlot.MainSlot * 10) + RoFSlot.SubSlot;
}
else if (RoFSlot.SlotType == maps::MapTrade) {
TempSlot = EmuConstants::TRADE_BEGIN;
if (RoFSlot.SubSlot >= SUB_BEGIN)
TempSlot += ((RoFSlot.MainSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
// OLD CODE:
//TempSlot += 100 + (RoFSlot.MainSlot * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot;
else
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
else if (RoFSlot.SlotType == 4) // Tradeskill Container Slots
{
TempSlot = 4000;
if (RoFSlot.MainSlot >= 0)
{
else if (RoFSlot.SlotType == maps::MapWorld) {
TempSlot = EmuConstants::WORLD_BEGIN;
if (RoFSlot.MainSlot >= SUB_BEGIN)
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
/*else if (RoFSlot.SlotType == 5) // Cursor Buffer
{
/*else if (RoFSlot.SlotType == maps::MapLimbo) { // Cursor Buffer
TempSlot = 31;
if (RoFSlot.MainSlot >= 0)
{
TempSlot += RoFSlot.MainSlot;
}
TitaniumSlot = TempSlot;
}*/
_log(NET__ERROR, "Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Titanium Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, TitaniumSlot);
return TitaniumSlot;
if (RoFSlot.MainSlot >= 0)
TempSlot += RoFSlot.MainSlot;
ServerSlot = TempSlot;
}*/
_log(NET__ERROR, "Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.SlotType, RoFSlot.Unknown02, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
return ServerSlot;
}
static inline uint32 MainInvRoFToTitaniumSlot(structs::MainInvItemSlotStruct RoFSlot)
{
uint32 TitaniumSlot = 0xffffffff;
// Converts Server MainInv Slot IDs to RoF MainInv Slot IDs for use in Encodes
static inline structs::MainInvItemSlotStruct ServerToRoFMainInvSlot(uint32 ServerSlot) {
structs::MainInvItemSlotStruct RoFSlot;
RoFSlot.MainSlot = INVALID_INDEX;
RoFSlot.SubSlot = INVALID_INDEX;
RoFSlot.AugSlot = INVALID_INDEX;
RoFSlot.Unknown01 = NOT_USED;
uint32 TempSlot = 0;
if (RoFSlot.MainSlot < 57) // Worn/Personal Inventory and Cursor (Originally 33)
{
if (RoFSlot.MainSlot == 21)
{
TempSlot = 9999;
}
else if (RoFSlot.MainSlot >= 33) // Cursor and Extended Corpse Inventory
{
if (ServerSlot < 56 || ServerSlot == MainPowerSource) { // (< 52)
RoFSlot.MainSlot = ServerSlot;
if (ServerSlot == MainPowerSource)
RoFSlot.MainSlot = slots::MainPowerSource;
else if (ServerSlot >= MainCursor) // Cursor and Extended Corpse Inventory
RoFSlot.MainSlot += 3;
else if (ServerSlot >= MainAmmo) // Ammo and Personl Inventory
RoFSlot.MainSlot += 1;
/*else if (ServerSlot >= MainCursor) { // Cursor
RoFSlot.MainSlot = slots::MainCursor;
if (ServerSlot > 30)
RoFSlot.SubSlot = (ServerSlot + 3) - 33;
}*/
}
else if (ServerSlot >= EmuConstants::GENERAL_BAGS_BEGIN && ServerSlot <= EmuConstants::CURSOR_BAG_END) {
TempSlot = ServerSlot - 1;
RoFSlot.MainSlot = int(TempSlot / EmuConstants::ITEM_CONTAINER_SIZE) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * EmuConstants::ITEM_CONTAINER_SIZE);
}
_log(NET__ERROR, "Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", ServerSlot, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
}
// Converts RoF MainInv Slot IDs to Server MainInv Slot IDs for use in Decodes
static inline uint32 RoFToServerMainInvSlot(structs::MainInvItemSlotStruct RoFSlot) {
uint32 ServerSlot = INVALID_INDEX;
uint32 TempSlot = 0;
if (RoFSlot.MainSlot < 57) { // Worn/Personal Inventory and Cursor (< 33)
if (RoFSlot.MainSlot == slots::MainPowerSource)
TempSlot = MainPowerSource;
else if (RoFSlot.MainSlot >= slots::MainCursor) // Cursor and Extended Corpse Inventory
TempSlot = RoFSlot.MainSlot - 3;
}
/*else if (RoFSlot.MainSlot == 31 || RoFSlot.MainSlot == 32) { // 9th and 10th RoF inventory slots
/*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory slots
// Need to figure out what to do when we get these
// Same as above
}*/
else if (RoFSlot.MainSlot >= 22) // Main Inventory and Ammo Slots
{
else if (RoFSlot.MainSlot >= slots::MainAmmo) // Main Inventory and Ammo Slots
TempSlot = RoFSlot.MainSlot - 1;
}
else
{
TempSlot = RoFSlot.MainSlot;
}
if (RoFSlot.SubSlot >= 0) // Bag Slots
{
TempSlot = ((TempSlot + 3) * 10) + RoFSlot.SubSlot + 1;
}
if (RoFSlot.SubSlot >= SUB_BEGIN) // Bag Slots
TempSlot = ((TempSlot + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot + 1;
TitaniumSlot = TempSlot;
ServerSlot = TempSlot;
}
_log(NET__ERROR, "Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Titanium Slot %i", RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, TitaniumSlot);
_log(NET__ERROR, "Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01, ServerSlot);
return TitaniumSlot;
return ServerSlot;
}
// Converts Titanium Slot IDs to RoF Slot IDs for use in Encodes
static inline structs::MainInvItemSlotStruct MainInvTitaniumToRoFSlot(uint32 TitaniumSlot)
{
structs::MainInvItemSlotStruct RoFSlot;
RoFSlot.MainSlot = 0xffff;
RoFSlot.SubSlot = 0xffff;
RoFSlot.AugSlot = 0xffff;
RoFSlot.Unknown01 = 0;
uint32 TempSlot = 0;
if (TitaniumSlot < 56 || TitaniumSlot == 9999) // (Originally 52)
{
RoFSlot.MainSlot = TitaniumSlot;
if (TitaniumSlot == 9999)
{
RoFSlot.MainSlot = 21;
}
else if (TitaniumSlot > 29) // Cursor and Extended Corpse Inventory
{
RoFSlot.MainSlot += 3;
}
else if(TitaniumSlot > 20) // Ammo and Personl Inventory
{
RoFSlot.MainSlot += 1;
}
/*else if (TitaniumSlot > 29) // Cursor
{
RoFSlot.MainSlot = 33;
if (TitaniumSlot > 30)
{
RoFSlot.SubSlot = (TitaniumSlot + 3) - 33;
}
}*/
}
else if (TitaniumSlot > 250 && TitaniumSlot < 341)
{
TempSlot = TitaniumSlot - 1;
RoFSlot.MainSlot = int(TempSlot / 10) - 2;
RoFSlot.SubSlot = TempSlot - ((RoFSlot.MainSlot + 2) * 10);
}
_log(NET__ERROR, "Convert Titanium Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", TitaniumSlot, RoFSlot.MainSlot, RoFSlot.SubSlot, RoFSlot.AugSlot, RoFSlot.Unknown01);
return RoFSlot;
/*
// Converts Server Corpse Slot IDs to RoF Corpse Slot IDs for use in Encodes
static inline uint32 ServerToRoFCorpseSlot(uint32 ServerCorpse) {
uint32 RoFCorpse;
// reserved
}
*/
/*
// Converts RoF Corpse Slot IDs to Server Corpse Slot IDs for use in Decodes
static inline uint32 RoFToServerCorpseSlot(uint32 RoFCorpse) {
uint32 ServerCorpse;
// reserved
}
*/
ENCODE(OP_TaskHistoryReply)
{
@@ -2839,7 +2837,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = MainInvTitaniumToRoFSlot(emu->itemslot);
eq->itemslot = ServerToRoFMainInvSlot(emu->itemslot);
//OUT(itemslot);
OUT(quantity);
OUT(price);
@@ -2849,7 +2847,7 @@ ENCODE(OP_ShopPlayerSell) {
ENCODE(OP_ApplyPoison) {
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = MainInvTitaniumToRoFSlot(emu->inventorySlot);
eq->inventorySlot = ServerToRoFMainInvSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
@@ -2859,7 +2857,7 @@ ENCODE(OP_RecipeAutoCombine) {
SETUP_DIRECT_ENCODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct);
OUT(object_type);
OUT(some_id);
eq->container_slot = TitaniumToRoFSlot(emu->unknown1);
eq->container_slot = ServerToRoFSlot(emu->unknown1);
structs::ItemSlotStruct RoFSlot;
RoFSlot.SlotType = 8; // Observed
RoFSlot.Unknown02 = 0;
@@ -2877,8 +2875,8 @@ ENCODE(OP_DeleteItem) {
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = TitaniumToRoFSlot(emu->from_slot);
eq->to_slot = TitaniumToRoFSlot(emu->to_slot);
eq->from_slot = ServerToRoFSlot(emu->from_slot);
eq->to_slot = ServerToRoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
@@ -2889,8 +2887,8 @@ ENCODE(OP_MoveItem) {
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
eq->from_slot = TitaniumToRoFSlot(emu->from_slot);
eq->to_slot = TitaniumToRoFSlot(emu->to_slot);
eq->from_slot = ServerToRoFSlot(emu->from_slot);
eq->to_slot = ServerToRoFSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
@@ -2899,7 +2897,7 @@ ENCODE(OP_ItemVerifyReply) {
ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct);
SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct);
eq->slot = TitaniumToRoFSlot(emu->slot);
eq->slot = ServerToRoFSlot(emu->slot);
OUT(spell);
OUT(target);
@@ -2983,7 +2981,7 @@ ENCODE(OP_TributeItem) {
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = TitaniumToRoFSlot(emu->slot);
eq->slot = ServerToRoFSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
@@ -3091,7 +3089,7 @@ ENCODE(OP_AdventureMerchantSell) {
eq->unknown000 = 1;
OUT(npcid);
eq->slot = MainInvTitaniumToRoFSlot(emu->slot);
eq->slot = ServerToRoFMainInvSlot(emu->slot);
OUT(charges);
OUT(sell_price);
@@ -3822,7 +3820,7 @@ ENCODE(OP_CastSpell)
OUT(slot);
}
OUT(spell_id);
eq->inventoryslot = TitaniumToRoFSlot(emu->inventoryslot);
eq->inventoryslot = ServerToRoFSlot(emu->inventoryslot);
//OUT(inventoryslot);
OUT(target_id);
FINISH_ENCODE();
@@ -3878,7 +3876,7 @@ ENCODE(OP_AltCurrencySell)
SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
OUT(merchant_entity_id);
eq->slot_id = TitaniumToRoFSlot(emu->slot_id);
eq->slot_id = ServerToRoFSlot(emu->slot_id);
OUT(charges);
OUT(cost);
FINISH_ENCODE();
@@ -4090,7 +4088,7 @@ DECODE(OP_AltCurrencySellSelection)
DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoFToTitaniumSlot(eq->slot_id);
emu->slot_id = RoFToServerSlot(eq->slot_id);
FINISH_DIRECT_DECODE();
}
@@ -4099,7 +4097,7 @@ DECODE(OP_AltCurrencySell)
DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct);
SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct);
IN(merchant_entity_id);
emu->slot_id = RoFToTitaniumSlot(eq->slot_id);
emu->slot_id = RoFToServerSlot(eq->slot_id);
IN(charges);
IN(cost);
FINISH_DIRECT_DECODE();
@@ -4209,7 +4207,7 @@ DECODE(OP_AdventureMerchantSell) {
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = MainInvRoFToTitaniumSlot(eq->slot);
emu->slot = RoFToServerMainInvSlot(eq->slot);
IN(charges);
IN(sell_price);
@@ -4221,7 +4219,7 @@ DECODE(OP_ApplyPoison) {
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = MainInvRoFToTitaniumSlot(eq->inventorySlot);
emu->inventorySlot = RoFToServerMainInvSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
@@ -4231,7 +4229,7 @@ DECODE(OP_ItemVerifyRequest) {
DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct);
SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct);
emu->slot = RoFToTitaniumSlot(eq->slot);
emu->slot = RoFToServerSlot(eq->slot);
IN(target);
FINISH_DIRECT_DECODE();
@@ -4241,7 +4239,7 @@ DECODE(OP_Consume) {
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = RoFToTitaniumSlot(eq->slot);
emu->slot = RoFToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
@@ -4261,7 +4259,7 @@ DECODE(OP_CastSpell) {
IN(slot);
}
IN(spell_id);
emu->inventoryslot = RoFToTitaniumSlot(eq->inventoryslot);
emu->inventoryslot = RoFToServerSlot(eq->inventoryslot);
//IN(inventoryslot);
IN(target_id);
@@ -4273,8 +4271,8 @@ DECODE(OP_DeleteItem)
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = RoFToTitaniumSlot(eq->from_slot);
emu->to_slot = RoFToTitaniumSlot(eq->to_slot);
emu->from_slot = RoFToServerSlot(eq->from_slot);
emu->to_slot = RoFToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
@@ -4287,8 +4285,8 @@ DECODE(OP_MoveItem)
//_log(NET__ERROR, "Moved item from %u to %u", eq->from_slot.MainSlot, eq->to_slot.MainSlot);
_log(NET__ERROR, "MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.SlotType, eq->to_slot.SlotType, eq->from_slot.MainSlot, eq->to_slot.MainSlot, eq->from_slot.SubSlot, eq->to_slot.SubSlot, eq->from_slot.AugSlot, eq->to_slot.AugSlot, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack);
emu->from_slot = RoFToTitaniumSlot(eq->from_slot);
emu->to_slot = RoFToTitaniumSlot(eq->to_slot);
emu->from_slot = RoFToServerSlot(eq->from_slot);
emu->to_slot = RoFToServerSlot(eq->to_slot);
IN(number_in_stack);
_hex(NET__ERROR, eq, sizeof(structs::MoveItem_Struct));
@@ -4514,7 +4512,7 @@ DECODE(OP_ShopPlayerSell) {
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = MainInvRoFToTitaniumSlot(eq->itemslot);
emu->itemslot = RoFToServerMainInvSlot(eq->itemslot);
//IN(itemslot);
IN(quantity);
IN(price);
@@ -4611,7 +4609,7 @@ DECODE(OP_TributeItem) {
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = RoFToTitaniumSlot(eq->slot);
emu->slot = RoFToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
@@ -4635,9 +4633,9 @@ DECODE(OP_TradeSkillCombine) {
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
int16 slot_id = RoFToTitaniumSlot(eq->container_slot);
int16 slot_id = RoFToServerSlot(eq->container_slot);
if (slot_id == 4000) {
slot_id = SLOT_TRADESKILL; // 1000
slot_id = legacy::SLOT_TRADESKILL; // 1000
}
emu->container_slot = slot_id;
@@ -4650,7 +4648,7 @@ DECODE(OP_RecipeAutoCombine) {
IN(object_type);
IN(some_id);
emu->unknown1 = RoFToTitaniumSlot(eq->container_slot);
emu->unknown1 = RoFToServerSlot(eq->container_slot);
IN(recipe_id);
IN(reply_code);
@@ -4661,7 +4659,7 @@ DECODE(OP_AugmentItem) {
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = RoFToTitaniumSlot(eq->container_slot);
emu->container_slot = RoFToServerSlot(eq->container_slot);
//emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
@@ -4872,7 +4870,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
hdr.stacksize = stackable ? charges : 1;
hdr.unknown004 = 0;
structs::ItemSlotStruct slot_id = TitaniumToRoFSlot(slot_id_in);
structs::ItemSlotStruct slot_id = ServerToRoFSlot(slot_id_in);
hdr.slot_type = (merchant_slot == 0) ? slot_id.SlotType : 9; // 9 is merchant 20 is reclaim items?
hdr.main_slot = (merchant_slot == 0) ? slot_id.MainSlot : merchant_slot;
@@ -5074,7 +5072,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
isbs.augrestrict = item->AugRestrict;
for(int x = 0; x < 5; ++x)
for(int x = AUG_BEGIN; x < EmuConstants::ITEM_COMMON_SIZE; ++x)
{
isbs.augslots[x].type = item->AugSlotType[x];
isbs.augslots[x].visible = item->AugSlotVisible[x];
@@ -5326,11 +5324,11 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count = 0;
char *SubSerializations[10];
char *SubSerializations[10]; // <watch>
uint32 SubLengths[10];
for(int x = 0; x < 10; ++x) {
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
SubSerializations[x] = nullptr;
@@ -5342,22 +5340,30 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
iqbs.subitem_count++;
if(slot_id_in >= 22 && slot_id_in < 30)
SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
else if(slot_id_in >= 2000 && slot_id_in <= 2023)
SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
else if(slot_id_in >= 2500 && slot_id_in <= 2501)
SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
if(slot_id_in >= EmuConstants::GENERAL_BEGIN && slot_id_in <= EmuConstants::GENERAL_END) // (< 30) - no cursor?
//SubSlotNumber = (((slot_id_in + 3) * 10) + x + 1);
SubSlotNumber = (((slot_id_in + 3) * EmuConstants::ITEM_CONTAINER_SIZE) + x + 1);
else if(slot_id_in >= EmuConstants::BANK_BEGIN && slot_id_in <= EmuConstants::BANK_END)
//SubSlotNumber = (((slot_id_in - 2000) * 10) + 2030 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::BANK_BAGS_BEGIN + x);
else if(slot_id_in >= EmuConstants::SHARED_BANK_BEGIN && slot_id_in <= EmuConstants::SHARED_BANK_END)
//SubSlotNumber = (((slot_id_in - 2500) * 10) + 2530 + x + 1);
SubSlotNumber = (((slot_id_in - EmuConstants::SHARED_BANK_BEGIN) * EmuConstants::ITEM_CONTAINER_SIZE) + EmuConstants::SHARED_BANK_BAGS_BEGIN + x);
else
SubSlotNumber = slot_id_in; // ???????
/*
// TEST CODE: <watch>
SubSlotNumber = Inventory::CalcSlotID(slot_id_in, x);
*/
SubSerializations[x] = SerializeItem(subitem, SubSlotNumber, &SubLengths[x], depth + 1);
}
}
ss.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct));
for(int x = 0; x < 10; ++x) {
for(int x = SUB_BEGIN; x < EmuConstants::ITEM_CONTAINER_SIZE; ++x) {
if(SubSerializations[x]) {