diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index 6fb8271c1..8ebcbb633 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -1479,6 +1479,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove for (int x = EQ::textures::textureBegin; x <= EQ::textures::LastTintableTexture; x++) caster->SendWearChange(x); } + break; } case SE_WipeHateList: @@ -3038,9 +3039,9 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove int shield_target_mitigation = spells[spell_id].limit_value[i] ? spells[spell_id].limit_value[i] : 50; int shielder_mitigation = spells[spell_id].max_value[i] ? spells[spell_id].limit_value[i] : 50; ShieldAbility(petowner->GetID(), 25, shield_duration, shield_target_mitigation, shielder_mitigation); - break; } } + break; } case SE_Weapon_Stance: { @@ -4478,9 +4479,9 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses) if (flee_mode) { currently_fleeing = true; CheckFlee(); - break; } } + break; } case SE_BindSight: @@ -4519,6 +4520,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses) } CastToClient()->SetControlledMobId(0); } + break; } case SE_Weapon_Stance: @@ -5183,8 +5185,8 @@ int64 Mob::CalcAAFocus(focusType type, const AA::Rank &rank, uint16 spell_id) value = 0; LimitFailure = true; } - break; } + break; case SE_FcSpellVulnerability: if (type == focusSpellVulnerability) {