rand is bad random.Real is good!

This commit is contained in:
Trust
2018-07-21 23:02:07 -04:00
parent 508a731181
commit 7a44521b03
2 changed files with 2 additions and 29 deletions
+2 -2
View File
@@ -3843,8 +3843,8 @@ uint32 ZoneDatabase::CreateGraveyardRecord(uint32 graveyard_zone_id, const glm::
}
uint32 ZoneDatabase::SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zone_id, uint16 instance_id, const glm::vec4& position) {
float xcorpse = (position.x + zone->random.randfloat(-20,20));
float ycorpse = (position.y + zone->random.randfloat(-20,20));
double xcorpse = (position.x + zone->random.Real(-20,20));
double ycorpse = (position.y + zone->random.Real(-20,20));
std::string query = StringFormat("UPDATE `character_corpses` "
"SET `zone_id` = %u, `instance_id` = 0, "