diff --git a/common/random.h b/common/random.h index 8bbc99397..0c877bfea 100644 --- a/common/random.h +++ b/common/random.h @@ -97,33 +97,6 @@ namespace EQEmu { Reseed(); } - //generates a psuedo-random float between 0.0 and 0.999... - float randfloat() - { - return rand()/(float(RAND_MAX)+1); - } - - //generates a psuedo-random float between 0.0 and max - float randfloat(float max) - { - return randfloat()*max; - } - - //generates a psuedo-random float between min and max - float randfloat(float min, float max) - { - if (min>max) - return randfloat()*(min-max)+max; - else - return randfloat()*(max-min)+min; - } - - //generates a psuedo-random double between 0.0 and 0.999... - double randdouble() - { - return rand()/(double(RAND_MAX)+1); - } - private: typedef std::uniform_int_distribution::param_type int_param_t; typedef std::uniform_real_distribution::param_type real_param_t; diff --git a/zone/zonedb.cpp b/zone/zonedb.cpp index 97e08da78..f79288126 100644 --- a/zone/zonedb.cpp +++ b/zone/zonedb.cpp @@ -3843,8 +3843,8 @@ uint32 ZoneDatabase::CreateGraveyardRecord(uint32 graveyard_zone_id, const glm:: } uint32 ZoneDatabase::SendCharacterCorpseToGraveyard(uint32 dbid, uint32 zone_id, uint16 instance_id, const glm::vec4& position) { - float xcorpse = (position.x + zone->random.randfloat(-20,20)); - float ycorpse = (position.y + zone->random.randfloat(-20,20)); + double xcorpse = (position.x + zone->random.Real(-20,20)); + double ycorpse = (position.y + zone->random.Real(-20,20)); std::string query = StringFormat("UPDATE `character_corpses` " "SET `zone_id` = %u, `instance_id` = 0, "