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[Bug Fix] Frenzy is supposed to use 1H Animation. (#1774)
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@ -331,7 +331,7 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk)
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CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10);
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CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10);
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int AtkRounds = 1;
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int AtkRounds = 1;
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int32 max_dmg = GetBaseSkillDamage(EQ::skills::SkillFrenzy, GetTarget());
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int32 max_dmg = GetBaseSkillDamage(EQ::skills::SkillFrenzy, GetTarget());
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DoAnim(anim2HSlashing, 0, false);
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DoAnim(anim1HWeapon, 0, false);
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max_dmg = mod_frenzy_damage(max_dmg);
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max_dmg = mod_frenzy_damage(max_dmg);
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@ -1851,7 +1851,7 @@ void Client::DoClassAttacks(Mob *ca_target, uint16 skill, bool IsRiposte)
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if (skill_to_use == EQ::skills::SkillFrenzy) {
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if (skill_to_use == EQ::skills::SkillFrenzy) {
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CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10);
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CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10);
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int AtkRounds = 1;
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int AtkRounds = 1;
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DoAnim(anim2HSlashing, 0, false);
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DoAnim(anim1HWeapon, 0, false);
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ReuseTime = (FrenzyReuseTime - 1) / HasteMod;
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ReuseTime = (FrenzyReuseTime - 1) / HasteMod;
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