From 7559732408ed8e311837b0057c56a68c761bffce Mon Sep 17 00:00:00 2001 From: splose Date: Sun, 21 Nov 2021 01:19:04 -0500 Subject: [PATCH] [Bug Fix] Frenzy is supposed to use 1H Animation. (#1774) --- zone/special_attacks.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/zone/special_attacks.cpp b/zone/special_attacks.cpp index c7025fc26..d29206db0 100644 --- a/zone/special_attacks.cpp +++ b/zone/special_attacks.cpp @@ -331,7 +331,7 @@ void Client::OPCombatAbility(const CombatAbility_Struct *ca_atk) CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10); int AtkRounds = 1; int32 max_dmg = GetBaseSkillDamage(EQ::skills::SkillFrenzy, GetTarget()); - DoAnim(anim2HSlashing, 0, false); + DoAnim(anim1HWeapon, 0, false); max_dmg = mod_frenzy_damage(max_dmg); @@ -1851,7 +1851,7 @@ void Client::DoClassAttacks(Mob *ca_target, uint16 skill, bool IsRiposte) if (skill_to_use == EQ::skills::SkillFrenzy) { CheckIncreaseSkill(EQ::skills::SkillFrenzy, GetTarget(), 10); int AtkRounds = 1; - DoAnim(anim2HSlashing, 0, false); + DoAnim(anim1HWeapon, 0, false); ReuseTime = (FrenzyReuseTime - 1) / HasteMod;