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Fix compilation error: change return false to return in void function
Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
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@@ -4691,7 +4691,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su
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} else {
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} else {
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// Reapply visual/state effects for non-client mobs (pets, NPCs, bots)
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// Reapply visual/state effects for non-client mobs (pets, NPCs, bots)
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if (!IsValidSpell(buffs[slot].spellid))
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if (!IsValidSpell(buffs[slot].spellid))
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return false;
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return;
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const auto& spell = spells[buffs[slot].spellid];
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const auto& spell = spells[buffs[slot].spellid];
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for (int i = 0; i < EFFECT_COUNT; i++) {
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for (int i = 0; i < EFFECT_COUNT; i++) {
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switch (spell.effect_id[i]) {
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switch (spell.effect_id[i]) {
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