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Add DivineAura effect restoration for non-client mobs
Co-authored-by: Valorith <76063792+Valorith@users.noreply.github.com>
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@ -4704,6 +4704,9 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su
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case SpellEffect::Amnesia:
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Amnesia(true);
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break;
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case SpellEffect::DivineAura:
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invulnerable = true;
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break;
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case SpellEffect::AddMeleeProc:
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case SpellEffect::WeaponProc:
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AddProcToWeapon(GetProcID(buffs[slot].spellid, i), false, 100 + spell.limit_value[i], buffs[slot].spellid, buffs[slot].casterlevel, GetSpellProcLimitTimer(buffs[slot].spellid, ProcType::MELEE_PROC));
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