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Let world handle expedition leader changes
This should eliminate race conditions caused by zones trying to set a leader when members in different zones quit at the same time Zone still detects when leader goes offline to trigger a change since it's easier than having world process expedition member status updates and perform expedition lookups
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@@ -34,6 +34,7 @@ namespace ExpeditionDatabase
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void PurgeExpiredExpeditions();
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void PurgeExpiredCharacterLockouts();
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void UpdateDzDuration(uint16_t instance_id, uint32_t new_duration);
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void UpdateLeaderID(uint32_t expedition_id, uint32_t leader_id);
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};
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#endif
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