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Converted some static forum links to archive.org
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@ -401,8 +401,8 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
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*/
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/* Order according to current (SoF+?) dev quotes:
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* https://forums.daybreakgames.com/eq/index.php?threads/test-update-06-10-15.223510/page-2#post-3261772
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* https://forums.daybreakgames.com/eq/index.php?threads/test-update-06-10-15.223510/page-2#post-3268227
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* https://web.archive.org/web/20250816014133/https://forums.everquest.com/index.php?threads/test-update-06-10-15.223510/page-2#post-3261772
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* https://web.archive.org/web/20250816014133/https://forums.everquest.com/index.php?threads/test-update-06-10-15.223510/page-2#post-3268227
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* Riposte 50, hDEX, must have weapon/fists, doesn't work on archery/throwing
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* Block 25, hDEX, works on archery/throwing, behind block done here if back to attacker base1 is chance
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* Parry 45, hDEX, doesn't work on throwing/archery, must be facing target
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@ -461,7 +461,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit)
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}
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/* Heroic Strikethrough Implementation per Dev Quotes (2018):
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* https://forums.daybreakgames.com/eq/index.php?threads/illusions-benefit-neza-10-dodge.246757/#post-3622670
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* https://web.archive.org/web/20250816014810/https://forums.everquest.com/index.php?threads/illusions-benefit-neza-10-dodge.246757/#post-3622670
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* Step1 = HeroicStrikethrough(NPC)
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* Step2 = HeroicAgility / 25
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* Step3 = MIN( Step1, Step2 )
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@ -3414,7 +3414,7 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) {
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uint8 Mob::GetWeaponDamageBonus(const EQ::ItemData *weapon, bool offhand)
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{
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// dev quote with old and new formulas
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// https://forums.daybreakgames.com/eq/index.php?threads/test-update-09-17-15.226618/page-5#post-3326194
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// https://web.archive.org/web/20250816013618/https://forums.everquest.com/index.php?threads/test-update-09-17-15.226618/page-5#post-3326194
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//
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// We assume that the level check is done before calling this function and sinister strikes is checked before
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// calling for offhand DB
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