From 67b554763bbecc287b52d4db3461bdaf05c06b3e Mon Sep 17 00:00:00 2001 From: KimLS Date: Fri, 15 Aug 2025 18:49:11 -0700 Subject: [PATCH] Converted some static forum links to archive.org --- zone/attack.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/zone/attack.cpp b/zone/attack.cpp index 9c6581a32..f541c3e92 100644 --- a/zone/attack.cpp +++ b/zone/attack.cpp @@ -401,8 +401,8 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit) */ /* Order according to current (SoF+?) dev quotes: - * https://forums.daybreakgames.com/eq/index.php?threads/test-update-06-10-15.223510/page-2#post-3261772 - * https://forums.daybreakgames.com/eq/index.php?threads/test-update-06-10-15.223510/page-2#post-3268227 + * https://web.archive.org/web/20250816014133/https://forums.everquest.com/index.php?threads/test-update-06-10-15.223510/page-2#post-3261772 + * https://web.archive.org/web/20250816014133/https://forums.everquest.com/index.php?threads/test-update-06-10-15.223510/page-2#post-3268227 * Riposte 50, hDEX, must have weapon/fists, doesn't work on archery/throwing * Block 25, hDEX, works on archery/throwing, behind block done here if back to attacker base1 is chance * Parry 45, hDEX, doesn't work on throwing/archery, must be facing target @@ -461,7 +461,7 @@ bool Mob::AvoidDamage(Mob *other, DamageHitInfo &hit) } /* Heroic Strikethrough Implementation per Dev Quotes (2018): - * https://forums.daybreakgames.com/eq/index.php?threads/illusions-benefit-neza-10-dodge.246757/#post-3622670 + * https://web.archive.org/web/20250816014810/https://forums.everquest.com/index.php?threads/illusions-benefit-neza-10-dodge.246757/#post-3622670 * Step1 = HeroicStrikethrough(NPC) * Step2 = HeroicAgility / 25 * Step3 = MIN( Step1, Step2 ) @@ -3414,7 +3414,7 @@ void Mob::DamageShield(Mob* attacker, bool spell_ds) { uint8 Mob::GetWeaponDamageBonus(const EQ::ItemData *weapon, bool offhand) { // dev quote with old and new formulas - // https://forums.daybreakgames.com/eq/index.php?threads/test-update-09-17-15.226618/page-5#post-3326194 + // https://web.archive.org/web/20250816013618/https://forums.everquest.com/index.php?threads/test-update-09-17-15.226618/page-5#post-3326194 // // We assume that the level check is done before calling this function and sinister strikes is checked before // calling for offhand DB