minor update

This commit is contained in:
KayenEQ
2021-08-10 08:47:28 -04:00
parent 652c97e3fb
commit 66c7d77245
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -572,7 +572,7 @@ typedef enum {
#define SE_FleshToBone 207 // implemented #define SE_FleshToBone 207 // implemented
//#define SE_PurgePoison 208 // not used //#define SE_PurgePoison 208 // not used
#define SE_DispelBeneficial 209 // implemented #define SE_DispelBeneficial 209 // implemented
#define SE_PetShield 210 // implmented, @ShieldAbility, allows pet to 'shield' owner for 50 pct of damage taken for a duration, base: 1 (Time multiplier 1=12 seconds, 2=24 ect), limit: mitigation on pet owner override (not on live), max: mitigation on pet overide (not on live) #define SE_PetShield 210 // implmented, @ShieldAbility, allows pet to 'shield' owner for 50 pct of damage taken for a duration, base: Time multiplier 1=12 seconds, 2=24 ect, limit: mitigation on pet owner override (not on live), max: mitigation on pet overide (not on live)
#define SE_AEMelee 211 // implemented TO DO: Implement to allow NPC use (client only atm). #define SE_AEMelee 211 // implemented TO DO: Implement to allow NPC use (client only atm).
#define SE_FrenziedDevastation 212 // implemented - increase spell criticals + all DD spells cast 2x mana. #define SE_FrenziedDevastation 212 // implemented - increase spell criticals + all DD spells cast 2x mana.
#define SE_PetMaxHP 213 // implemented[AA] - increases the maximum hit points of your pet #define SE_PetMaxHP 213 // implemented[AA] - increases the maximum hit points of your pet
+1 -1
View File
@@ -6267,7 +6267,7 @@ XS(XS_Mob_ShieldAbility); /* prototype to pass -Wmissing-prototypes */
XS(XS_Mob_ShieldAbility) { XS(XS_Mob_ShieldAbility) {
dXSARGS; dXSARGS;
if (items < 2 || items > 6) if (items < 2 || items > 6)
Perl_croak(aTHX_ "Usage: Mob::ShieldAbility(THIS, uint32 target_id, int32 max_shielder_distance, int32 shield_duration [ms]"); // @categories Spells and Disciplines Perl_croak(aTHX_ "Usage: Mob::ShieldAbility(THIS, uint32 target_id, [int32 max_shielder_distance = 15], [int32 shield_duration = 12000], [int32 shield_target_mitigation= 50], [int32 shielder_mitigation = 50]"); // @categories Spells and Disciplines
{ {
Mob *THIS; Mob *THIS;
uint32 target_id = (uint32)SvUV(ST(1)); uint32 target_id = (uint32)SvUV(ST(1));