This commit is contained in:
KayenEQ
2021-08-10 08:25:37 -04:00
parent d3093c91ea
commit 652c97e3fb
2 changed files with 4 additions and 5 deletions
+4 -4
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@@ -572,7 +572,7 @@ typedef enum {
#define SE_FleshToBone 207 // implemented
//#define SE_PurgePoison 208 // not used
#define SE_DispelBeneficial 209 // implemented
#define SE_PetShield 210 // implmented, @Shiedling, allows pet to 'shield' owner for 50 pct of damage taken for a duration, base: 1 (Time multiplier 1=12 seconds, 2=24 ect), limit: mitigation on pet owner override (not on live), max: mitigation on pet overide (not on live)
#define SE_PetShield 210 // implmented, @ShieldAbility, allows pet to 'shield' owner for 50 pct of damage taken for a duration, base: 1 (Time multiplier 1=12 seconds, 2=24 ect), limit: mitigation on pet owner override (not on live), max: mitigation on pet overide (not on live)
#define SE_AEMelee 211 // implemented TO DO: Implement to allow NPC use (client only atm).
#define SE_FrenziedDevastation 212 // implemented - increase spell criticals + all DD spells cast 2x mana.
#define SE_PetMaxHP 213 // implemented[AA] - increases the maximum hit points of your pet
@@ -592,7 +592,7 @@ typedef enum {
#define SE_ReduceSkillTimer 227 // implemented
#define SE_ReduceFallDamage 228 // implented - reduce the damage that you take from falling
#define SE_PersistantCasting 229 // implemented
#define SE_ExtendedShielding 230 // implemented XXXXXXXXX not used as bonus - increase range of /shield ability
#define SE_ExtendedShielding 230 // implemented, @ShieldAbility, extends the range of your /shield ability by an amount of distance, base: distance units, limit: none, max: none
#define SE_StunBashChance 231 // implemented - increase chance to stun from bash.
#define SE_DivineSave 232 // implemented (base1 == % chance on death to insta-res) (base2 == spell cast on save)
#define SE_Metabolism 233 // implemented - Modifies food/drink consumption rates.
@@ -617,7 +617,7 @@ typedef enum {
#define SE_FrontalBackstabChance 252 // implemented[AA] - chance to perform a full damage backstab from front.
#define SE_FrontalBackstabMinDmg 253 // implemented[AA] - allow a frontal backstab for mininum damage.
#define SE_Blank 254 // implemented
#define SE_ShieldDuration 255 // implemented, XXXXXXXXXXXX not implemented as bonus - increases duration of /shield
#define SE_ShieldDuration 255 // implemented, , @ShieldAbility, extends the duration of your /shield ability, base: seconds, limit: none, max: none
#define SE_ShroudofStealth 256 // implemented
#define SE_PetDiscipline 257 // not implemented as bonus - /pet hold - official name is GivePetHold
#define SE_TripleBackstab 258 // implemented[AA] - chance to perform a triple backstab
@@ -728,7 +728,7 @@ typedef enum {
#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
#define SE_TripleAttackChance 364 // implemented
#define SE_ProcOnSpellKillShot 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup
//#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup
#define SE_SetBodyType 367 // implemented - set body type of base1 so it can be affected by spells that are limited to that type (Plant, Animal, Undead, etc)
//#define SE_FactionMod 368 // *not implemented - increases faction with base1 (faction id, live won't match up w/ ours) by base2
#define SE_CorruptionCounter 369 // implemented
-1
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@@ -3177,7 +3177,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
case SE_LimitManaMax:
case SE_DoubleRangedAttack:
case SE_ShieldEquipDmgMod:
case SE_GroupShielding:
case SE_TriggerOnReqTarget:
case SE_LimitRace:
case SE_FcLimitUse: