From 652c97e3fbc15480ef4bab233d389fb36575008c Mon Sep 17 00:00:00 2001 From: KayenEQ Date: Tue, 10 Aug 2021 08:25:37 -0400 Subject: [PATCH] updates --- common/spdat.h | 8 ++++---- zone/spell_effects.cpp | 1 - 2 files changed, 4 insertions(+), 5 deletions(-) diff --git a/common/spdat.h b/common/spdat.h index 3bf1e2728..6d37f248d 100644 --- a/common/spdat.h +++ b/common/spdat.h @@ -572,7 +572,7 @@ typedef enum { #define SE_FleshToBone 207 // implemented //#define SE_PurgePoison 208 // not used #define SE_DispelBeneficial 209 // implemented -#define SE_PetShield 210 // implmented, @Shiedling, allows pet to 'shield' owner for 50 pct of damage taken for a duration, base: 1 (Time multiplier 1=12 seconds, 2=24 ect), limit: mitigation on pet owner override (not on live), max: mitigation on pet overide (not on live) +#define SE_PetShield 210 // implmented, @ShieldAbility, allows pet to 'shield' owner for 50 pct of damage taken for a duration, base: 1 (Time multiplier 1=12 seconds, 2=24 ect), limit: mitigation on pet owner override (not on live), max: mitigation on pet overide (not on live) #define SE_AEMelee 211 // implemented TO DO: Implement to allow NPC use (client only atm). #define SE_FrenziedDevastation 212 // implemented - increase spell criticals + all DD spells cast 2x mana. #define SE_PetMaxHP 213 // implemented[AA] - increases the maximum hit points of your pet @@ -592,7 +592,7 @@ typedef enum { #define SE_ReduceSkillTimer 227 // implemented #define SE_ReduceFallDamage 228 // implented - reduce the damage that you take from falling #define SE_PersistantCasting 229 // implemented -#define SE_ExtendedShielding 230 // implemented XXXXXXXXX not used as bonus - increase range of /shield ability +#define SE_ExtendedShielding 230 // implemented, @ShieldAbility, extends the range of your /shield ability by an amount of distance, base: distance units, limit: none, max: none #define SE_StunBashChance 231 // implemented - increase chance to stun from bash. #define SE_DivineSave 232 // implemented (base1 == % chance on death to insta-res) (base2 == spell cast on save) #define SE_Metabolism 233 // implemented - Modifies food/drink consumption rates. @@ -617,7 +617,7 @@ typedef enum { #define SE_FrontalBackstabChance 252 // implemented[AA] - chance to perform a full damage backstab from front. #define SE_FrontalBackstabMinDmg 253 // implemented[AA] - allow a frontal backstab for mininum damage. #define SE_Blank 254 // implemented -#define SE_ShieldDuration 255 // implemented, XXXXXXXXXXXX not implemented as bonus - increases duration of /shield +#define SE_ShieldDuration 255 // implemented, , @ShieldAbility, extends the duration of your /shield ability, base: seconds, limit: none, max: none #define SE_ShroudofStealth 256 // implemented #define SE_PetDiscipline 257 // not implemented as bonus - /pet hold - official name is GivePetHold #define SE_TripleBackstab 258 // implemented[AA] - chance to perform a triple backstab @@ -728,7 +728,7 @@ typedef enum { #define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank. #define SE_TripleAttackChance 364 // implemented #define SE_ProcOnSpellKillShot 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin) -#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup +//#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup #define SE_SetBodyType 367 // implemented - set body type of base1 so it can be affected by spells that are limited to that type (Plant, Animal, Undead, etc) //#define SE_FactionMod 368 // *not implemented - increases faction with base1 (faction id, live won't match up w/ ours) by base2 #define SE_CorruptionCounter 369 // implemented diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index 7230ad480..5d633c5f8 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -3177,7 +3177,6 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove case SE_LimitManaMax: case SE_DoubleRangedAttack: case SE_ShieldEquipDmgMod: - case SE_GroupShielding: case SE_TriggerOnReqTarget: case SE_LimitRace: case SE_FcLimitUse: