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Removal of 2x numhits outgoing hit success call from special attack.
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@@ -2128,8 +2128,6 @@ void Mob::DoMeleeSkillAttackDmg(Mob* other, uint16 weapon_damage, SkillUseTypes
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if (HasDied())
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if (HasDied())
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return;
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return;
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CheckNumHitsRemaining(NUMHIT_OutgoingHitSuccess);
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if(aabonuses.SpecialAttackKBProc[0] && aabonuses.SpecialAttackKBProc[1] == skillinuse){
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if(aabonuses.SpecialAttackKBProc[0] && aabonuses.SpecialAttackKBProc[1] == skillinuse){
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int kb_chance = 25;
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int kb_chance = 25;
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kb_chance += kb_chance*(100-aabonuses.SpecialAttackKBProc[0])/100;
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kb_chance += kb_chance*(100-aabonuses.SpecialAttackKBProc[0])/100;
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