mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
[Expeditions] Refactor expedition requests (#1301)
Move ExpeditionLockoutTimer to common This simplifies expedition request conflict checks and uses repository for the queries instead of processing the query result directly.
This commit is contained in:
@@ -33,7 +33,6 @@ SET(zone_sources
|
||||
exp.cpp
|
||||
expedition.cpp
|
||||
expedition_database.cpp
|
||||
expedition_lockout_timer.cpp
|
||||
expedition_request.cpp
|
||||
fastmath.cpp
|
||||
fearpath.cpp
|
||||
@@ -186,7 +185,6 @@ SET(zone_headers
|
||||
event_codes.h
|
||||
expedition.h
|
||||
expedition_database.h
|
||||
expedition_lockout_timer.h
|
||||
expedition_request.h
|
||||
fastmath.h
|
||||
forage.h
|
||||
|
||||
+1
-1
@@ -42,7 +42,6 @@ extern volatile bool RunLoops;
|
||||
#include "data_bucket.h"
|
||||
#include "expedition.h"
|
||||
#include "expedition_database.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "expedition_request.h"
|
||||
#include "position.h"
|
||||
#include "worldserver.h"
|
||||
@@ -61,6 +60,7 @@ extern volatile bool RunLoops;
|
||||
#include "queryserv.h"
|
||||
#include "mob_movement_manager.h"
|
||||
#include "../common/content/world_content_service.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
|
||||
extern QueryServ* QServ;
|
||||
extern EntityList entity_list;
|
||||
|
||||
+1
-1
@@ -20,13 +20,13 @@
|
||||
|
||||
#include "expedition.h"
|
||||
#include "expedition_database.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "expedition_request.h"
|
||||
#include "client.h"
|
||||
#include "string_ids.h"
|
||||
#include "worldserver.h"
|
||||
#include "zonedb.h"
|
||||
#include "../common/eqemu_logsys.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include "../common/util/uuid.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
|
||||
+1
-1
@@ -22,8 +22,8 @@
|
||||
#define EXPEDITION_H
|
||||
|
||||
#include "dynamic_zone.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "../common/eq_constants.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include <cstdint>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
|
||||
@@ -20,9 +20,9 @@
|
||||
|
||||
#include "expedition_database.h"
|
||||
#include "expedition.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "zonedb.h"
|
||||
#include "../common/database.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include "../common/string_util.h"
|
||||
#include <fmt/core.h>
|
||||
|
||||
@@ -218,53 +218,6 @@ ExpeditionDatabase::LoadMultipleExpeditionLockouts(
|
||||
return lockouts;
|
||||
}
|
||||
|
||||
MySQLRequestResult ExpeditionDatabase::LoadMembersForCreateRequest(
|
||||
const std::vector<std::string>& character_names, const std::string& expedition_name)
|
||||
{
|
||||
LogExpeditionsDetail(
|
||||
"Loading data of [{}] characters for [{}] request", character_names.size(), expedition_name
|
||||
);
|
||||
|
||||
std::string in_character_names_query;
|
||||
for (const auto& character_name : character_names)
|
||||
{
|
||||
fmt::format_to(std::back_inserter(in_character_names_query), "'{}',", character_name);
|
||||
}
|
||||
|
||||
MySQLRequestResult results;
|
||||
|
||||
if (!in_character_names_query.empty())
|
||||
{
|
||||
in_character_names_query.pop_back(); // trailing comma
|
||||
|
||||
// for create validation, loads each character's lockouts and possible current expedition
|
||||
auto query = fmt::format(SQL(
|
||||
SELECT
|
||||
character_data.id,
|
||||
character_data.name,
|
||||
member.expedition_id,
|
||||
lockout.from_expedition_uuid,
|
||||
UNIX_TIMESTAMP(lockout.expire_time),
|
||||
lockout.duration,
|
||||
lockout.event_name
|
||||
FROM character_data
|
||||
LEFT JOIN character_expedition_lockouts lockout
|
||||
ON character_data.id = lockout.character_id
|
||||
AND lockout.expire_time > NOW()
|
||||
AND lockout.expedition_name = '{}'
|
||||
LEFT JOIN expedition_members member
|
||||
ON character_data.id = member.character_id
|
||||
AND member.is_current_member = TRUE
|
||||
WHERE character_data.name IN ({})
|
||||
ORDER BY FIELD(character_data.name, {})
|
||||
), EscapeString(expedition_name), in_character_names_query, in_character_names_query);
|
||||
|
||||
results = database.QueryDatabase(query);
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
void ExpeditionDatabase::DeleteAllCharacterLockouts(uint32_t character_id)
|
||||
{
|
||||
LogExpeditionsDetail("Deleting all character [{}] lockouts", character_id);
|
||||
|
||||
@@ -41,8 +41,6 @@ namespace ExpeditionDatabase
|
||||
std::string LoadExpeditionsSelectQuery();
|
||||
MySQLRequestResult LoadExpedition(uint32_t expedition_id);
|
||||
MySQLRequestResult LoadAllExpeditions();
|
||||
MySQLRequestResult LoadMembersForCreateRequest(
|
||||
const std::vector<std::string>& character_names, const std::string& expedition_name);
|
||||
std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id);
|
||||
std::vector<ExpeditionLockoutTimer> LoadCharacterLockouts(uint32_t character_id,
|
||||
const std::string& expedition_name);
|
||||
@@ -94,18 +92,4 @@ namespace LoadExpeditionColumns
|
||||
};
|
||||
};
|
||||
|
||||
namespace LoadMembersForCreateRequestColumns
|
||||
{
|
||||
enum eLoadMembersForCreateRequestColumns
|
||||
{
|
||||
character_id = 0,
|
||||
character_name,
|
||||
character_expedition_id,
|
||||
lockout_uuid,
|
||||
lockout_expire_time,
|
||||
lockout_duration,
|
||||
lockout_event_name
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,101 +0,0 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "../common/string_util.h"
|
||||
#include "../common/rulesys.h"
|
||||
#include "../common/util/uuid.h"
|
||||
#include <fmt/format.h>
|
||||
|
||||
const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
|
||||
|
||||
ExpeditionLockoutTimer::ExpeditionLockoutTimer(
|
||||
const std::string& expedition_uuid, const std::string& expedition_name,
|
||||
const std::string& event_name, uint64_t expire_time, uint32_t duration
|
||||
) :
|
||||
m_expedition_uuid(expedition_uuid),
|
||||
m_expedition_name(expedition_name),
|
||||
m_event_name(event_name),
|
||||
m_expire_time(std::chrono::system_clock::from_time_t(expire_time)),
|
||||
m_duration(duration)
|
||||
{
|
||||
if (event_name == DZ_REPLAY_TIMER_NAME)
|
||||
{
|
||||
m_is_replay_timer = true;
|
||||
}
|
||||
}
|
||||
|
||||
ExpeditionLockoutTimer ExpeditionLockoutTimer::CreateLockout(
|
||||
const std::string& expedition_name, const std::string& event_name, uint32_t seconds, std::string uuid)
|
||||
{
|
||||
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
|
||||
|
||||
if (uuid.empty())
|
||||
{
|
||||
uuid = EQ::Util::UUID::Generate().ToString();
|
||||
}
|
||||
|
||||
ExpeditionLockoutTimer lockout{uuid, expedition_name, event_name, 0, seconds};
|
||||
lockout.Reset(); // sets expire time
|
||||
return lockout;
|
||||
}
|
||||
|
||||
uint32_t ExpeditionLockoutTimer::GetSecondsRemaining() const
|
||||
{
|
||||
auto now = std::chrono::system_clock::now();
|
||||
if (m_expire_time > now)
|
||||
{
|
||||
auto remaining = m_expire_time - now;
|
||||
return static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(remaining).count());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
ExpeditionLockoutTimer::DaysHoursMinutes ExpeditionLockoutTimer::GetDaysHoursMinutesRemaining() const
|
||||
{
|
||||
auto seconds = GetSecondsRemaining();
|
||||
return ExpeditionLockoutTimer::DaysHoursMinutes{
|
||||
fmt::format_int(seconds / 86400).str(), // days
|
||||
fmt::format_int((seconds / 3600) % 24).str(), // hours
|
||||
fmt::format_int((seconds / 60) % 60).str() // minutes
|
||||
};
|
||||
}
|
||||
|
||||
bool ExpeditionLockoutTimer::IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const
|
||||
{
|
||||
return compare_lockout.IsSameLockout(GetExpeditionName(), GetEventName());
|
||||
}
|
||||
|
||||
bool ExpeditionLockoutTimer::IsSameLockout(
|
||||
const std::string& expedition_name, const std::string& event_name) const
|
||||
{
|
||||
return GetExpeditionName() == expedition_name && GetEventName() == event_name;
|
||||
}
|
||||
|
||||
void ExpeditionLockoutTimer::AddLockoutTime(int seconds)
|
||||
{
|
||||
seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
|
||||
|
||||
auto new_duration = std::max(0, static_cast<int>(m_duration.count()) + seconds);
|
||||
|
||||
auto start_time = m_expire_time - m_duration;
|
||||
m_duration = std::chrono::seconds(new_duration);
|
||||
m_expire_time = start_time + m_duration;
|
||||
}
|
||||
@@ -1,76 +0,0 @@
|
||||
/**
|
||||
* EQEmulator: Everquest Server Emulator
|
||||
* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; version 2 of the License.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY except by those people which sell it, which
|
||||
* are required to give you total support for your newly bought product;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
||||
* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EXPEDITION_LOCKOUT_TIMER_H
|
||||
#define EXPEDITION_LOCKOUT_TIMER_H
|
||||
|
||||
#include <chrono>
|
||||
#include <string>
|
||||
|
||||
extern const char* const DZ_REPLAY_TIMER_NAME;
|
||||
|
||||
class ExpeditionLockoutTimer
|
||||
{
|
||||
public:
|
||||
ExpeditionLockoutTimer() = default;
|
||||
ExpeditionLockoutTimer(
|
||||
const std::string& expedition_uuid, const std::string& expedition_name,
|
||||
const std::string& event_name, uint64_t expire_time, uint32_t duration);
|
||||
|
||||
static ExpeditionLockoutTimer CreateLockout(
|
||||
const std::string& expedition_name, const std::string& event_name,
|
||||
uint32_t seconds, std::string uuid = {});
|
||||
|
||||
struct DaysHoursMinutes
|
||||
{
|
||||
std::string days;
|
||||
std::string hours;
|
||||
std::string mins;
|
||||
};
|
||||
|
||||
void AddLockoutTime(int seconds);
|
||||
uint32_t GetDuration() const { return static_cast<uint32_t>(m_duration.count()); }
|
||||
uint64_t GetExpireTime() const { return std::chrono::system_clock::to_time_t(m_expire_time); }
|
||||
uint64_t GetStartTime() const { return std::chrono::system_clock::to_time_t(m_expire_time - m_duration); }
|
||||
uint32_t GetSecondsRemaining() const;
|
||||
DaysHoursMinutes GetDaysHoursMinutesRemaining() const;
|
||||
const std::string& GetExpeditionName() const { return m_expedition_name; }
|
||||
const std::string& GetExpeditionUUID() const { return m_expedition_uuid; }
|
||||
const std::string& GetEventName() const { return m_event_name; }
|
||||
bool IsExpired() const { return GetSecondsRemaining() == 0; }
|
||||
bool IsFromExpedition(const std::string& uuid) const { return uuid == m_expedition_uuid; }
|
||||
bool IsReplayTimer() const { return m_is_replay_timer; }
|
||||
bool IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const;
|
||||
bool IsSameLockout(const std::string& expedition_name, const std::string& event_name) const;
|
||||
void Reset() { m_expire_time = std::chrono::system_clock::now() + m_duration; }
|
||||
void SetDuration(uint32_t seconds) { m_duration = std::chrono::seconds(seconds); }
|
||||
void SetExpireTime(uint64_t expire_time) { m_expire_time = std::chrono::system_clock::from_time_t(expire_time); }
|
||||
void SetUUID(const std::string& uuid) { m_expedition_uuid = uuid; }
|
||||
|
||||
private:
|
||||
bool m_is_replay_timer = false;
|
||||
std::string m_expedition_uuid; // expedition received in
|
||||
std::string m_expedition_name;
|
||||
std::string m_event_name;
|
||||
std::chrono::seconds m_duration;
|
||||
std::chrono::time_point<std::chrono::system_clock> m_expire_time;
|
||||
};
|
||||
|
||||
#endif
|
||||
+58
-86
@@ -21,27 +21,19 @@
|
||||
#include "expedition_request.h"
|
||||
#include "client.h"
|
||||
#include "expedition.h"
|
||||
#include "expedition_database.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "groups.h"
|
||||
#include "raids.h"
|
||||
#include "string_ids.h"
|
||||
#include "worldserver.h"
|
||||
|
||||
extern WorldServer worldserver;
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include "../common/repositories/character_expedition_lockouts_repository.h"
|
||||
#include "../common/repositories/expeditions_repository.h"
|
||||
|
||||
constexpr char SystemName[] = "expedition";
|
||||
|
||||
struct ExpeditionRequestConflict
|
||||
{
|
||||
std::string character_name;
|
||||
ExpeditionLockoutTimer lockout;
|
||||
};
|
||||
|
||||
ExpeditionRequest::ExpeditionRequest(
|
||||
std::string expedition_name, uint32_t min_players, uint32_t max_players, bool disable_messages
|
||||
ExpeditionRequest::ExpeditionRequest(std::string expedition_name,
|
||||
uint32_t min_players, uint32_t max_players, bool disable_messages
|
||||
) :
|
||||
m_expedition_name(expedition_name),
|
||||
m_expedition_name(std::move(expedition_name)),
|
||||
m_min_players(min_players),
|
||||
m_max_players(max_players),
|
||||
m_disable_messages(disable_messages)
|
||||
@@ -186,117 +178,97 @@ bool ExpeditionRequest::CanMembersJoin(const std::vector<std::string>& member_na
|
||||
return requirements_met;
|
||||
}
|
||||
|
||||
bool ExpeditionRequest::LoadLeaderLockouts()
|
||||
bool ExpeditionRequest::SaveLeaderLockouts(const std::vector<ExpeditionLockoutTimer>& lockouts)
|
||||
{
|
||||
// leader's lockouts are used to check member conflicts and later stored in expedition
|
||||
auto lockouts = ExpeditionDatabase::LoadCharacterLockouts(m_leader_id, m_expedition_name);
|
||||
bool has_replay_lockout = false;
|
||||
|
||||
for (auto& lockout : lockouts)
|
||||
for (const auto& lockout : lockouts)
|
||||
{
|
||||
if (!lockout.IsExpired())
|
||||
{
|
||||
m_lockouts.emplace(lockout.GetEventName(), lockout);
|
||||
m_lockouts[lockout.GetEventName()] = lockout;
|
||||
|
||||
// on live if leader has a replay lockout it never bothers checking for event conflicts
|
||||
if (m_check_event_lockouts && lockout.IsReplayTimer())
|
||||
if (lockout.IsReplayTimer())
|
||||
{
|
||||
m_check_event_lockouts = false;
|
||||
has_replay_lockout = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return has_replay_lockout;
|
||||
}
|
||||
|
||||
bool ExpeditionRequest::CheckMembersForConflicts(const std::vector<std::string>& member_names)
|
||||
{
|
||||
// load data for each member and compare with leader lockouts
|
||||
auto results = ExpeditionDatabase::LoadMembersForCreateRequest(member_names, m_expedition_name);
|
||||
if (!results.Success() || !LoadLeaderLockouts())
|
||||
// order of member_names is preserved by queries for use with max member truncation
|
||||
auto entries = ExpeditionsRepository::GetCharactersWithExpedition(database, member_names);
|
||||
if (entries.empty())
|
||||
{
|
||||
LogExpeditions("Failed to load data to verify members for expedition request");
|
||||
LogExpeditions("Failed to load members for expedition request");
|
||||
return true;
|
||||
}
|
||||
|
||||
bool is_solo = (member_names.size() == 1);
|
||||
bool has_conflicts = false;
|
||||
|
||||
using col = LoadMembersForCreateRequestColumns::eLoadMembersForCreateRequestColumns;
|
||||
|
||||
std::vector<ExpeditionRequestConflict> member_lockout_conflicts;
|
||||
|
||||
uint32_t last_character_id = 0;
|
||||
for (auto row = results.begin(); row != results.end(); ++row)
|
||||
std::vector<uint32_t> character_ids;
|
||||
for (const auto& character : entries)
|
||||
{
|
||||
uint32_t character_id = std::strtoul(row[col::character_id], nullptr, 10);
|
||||
std::string character_name = row[col::character_name];
|
||||
bool has_expedition = (row[col::character_expedition_id] != nullptr);
|
||||
|
||||
if (character_id != last_character_id)
|
||||
if (is_solo && character.expedition_id != 0)
|
||||
{
|
||||
// defaults to online status, if offline group members implemented this needs to change
|
||||
m_members.emplace_back(character_id, character_name);
|
||||
|
||||
// process event lockout conflict messages from the previous character
|
||||
for (const auto& member_lockout : member_lockout_conflicts)
|
||||
{
|
||||
SendLeaderMemberEventLockout(member_lockout.character_name, member_lockout.lockout);
|
||||
}
|
||||
member_lockout_conflicts.clear();
|
||||
|
||||
if (has_expedition)
|
||||
{
|
||||
has_conflicts = true;
|
||||
SendLeaderMemberInExpedition(character_name, is_solo);
|
||||
|
||||
// solo requests break out early if requester in an expedition
|
||||
if (is_solo)
|
||||
{
|
||||
return has_conflicts;
|
||||
}
|
||||
}
|
||||
// live doesn't bother checking replay lockout here
|
||||
SendLeaderMemberInExpedition(character.name, is_solo);
|
||||
return true;
|
||||
}
|
||||
|
||||
last_character_id = character_id;
|
||||
m_members.emplace_back(character.id, character.name, ExpeditionMemberStatus::Online);
|
||||
character_ids.emplace_back(character.id);
|
||||
}
|
||||
|
||||
// compare member lockouts with leader lockouts
|
||||
if (row[col::lockout_uuid]) // lockout results may be null
|
||||
auto member_lockouts = CharacterExpeditionLockoutsRepository::GetManyCharacterLockoutTimers(
|
||||
database, character_ids, m_expedition_name, DZ_REPLAY_TIMER_NAME);
|
||||
|
||||
// on live if leader has a replay lockout it never checks for event conflicts
|
||||
bool leader_has_replay_lockout = false;
|
||||
auto lockout_iter = member_lockouts.find(m_leader_id);
|
||||
if (lockout_iter != member_lockouts.end())
|
||||
{
|
||||
leader_has_replay_lockout = SaveLeaderLockouts(lockout_iter->second);
|
||||
}
|
||||
|
||||
for (const auto& character : entries)
|
||||
{
|
||||
if (character.expedition_id != 0)
|
||||
{
|
||||
auto expire_time = strtoull(row[col::lockout_expire_time], nullptr, 10);
|
||||
uint32_t duration = strtoul(row[col::lockout_duration], nullptr, 10);
|
||||
has_conflicts = true;
|
||||
SendLeaderMemberInExpedition(character.name, is_solo);
|
||||
}
|
||||
|
||||
ExpeditionLockoutTimer lockout{
|
||||
row[col::lockout_uuid], m_expedition_name, row[col::lockout_event_name], expire_time, duration
|
||||
};
|
||||
|
||||
if (!lockout.IsExpired())
|
||||
auto lockout_iter = member_lockouts.find(character.id);
|
||||
if (lockout_iter != member_lockouts.end())
|
||||
{
|
||||
for (const auto& lockout : lockout_iter->second)
|
||||
{
|
||||
if (lockout.IsReplayTimer())
|
||||
if (!lockout.IsExpired())
|
||||
{
|
||||
// replay timer conflict messages always show up before event conflicts
|
||||
has_conflicts = true;
|
||||
SendLeaderMemberReplayLockout(character_name, lockout, is_solo);
|
||||
}
|
||||
else if (m_check_event_lockouts && character_id != m_leader_id)
|
||||
{
|
||||
if (m_lockouts.find(lockout.GetEventName()) == m_lockouts.end())
|
||||
// replay timers were sorted by query so they show up before event conflicts
|
||||
if (lockout.IsReplayTimer())
|
||||
{
|
||||
// leader doesn't have this lockout. queue instead of messaging
|
||||
// now so message comes after any replay lockout messages
|
||||
has_conflicts = true;
|
||||
member_lockout_conflicts.push_back({character_name, lockout});
|
||||
SendLeaderMemberReplayLockout(character.name, lockout, is_solo);
|
||||
}
|
||||
else if (!leader_has_replay_lockout && character.id != m_leader_id &&
|
||||
m_lockouts.find(lockout.GetEventName()) == m_lockouts.end())
|
||||
{
|
||||
// leader doesn't have this lockout
|
||||
has_conflicts = true;
|
||||
SendLeaderMemberEventLockout(character.name, lockout);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// event lockout messages for last processed character
|
||||
for (const auto& member_lockout : member_lockout_conflicts)
|
||||
{
|
||||
SendLeaderMemberEventLockout(member_lockout.character_name, member_lockout.lockout);
|
||||
}
|
||||
|
||||
return has_conflicts;
|
||||
}
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
#define EXPEDITION_REQUEST_H
|
||||
|
||||
#include "expedition.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
@@ -30,16 +30,13 @@
|
||||
|
||||
class Client;
|
||||
class Group;
|
||||
class MySQLRequestResult;
|
||||
class Raid;
|
||||
class ServerPacket;
|
||||
|
||||
class ExpeditionRequest
|
||||
{
|
||||
public:
|
||||
ExpeditionRequest(
|
||||
std::string expedition_name, uint32_t min_players, uint32_t max_players,
|
||||
bool disable_messages = false);
|
||||
ExpeditionRequest(std::string expedition_name, uint32_t min_players,
|
||||
uint32_t max_players, bool disable_messages = false);
|
||||
|
||||
bool Validate(Client* requester);
|
||||
|
||||
@@ -60,7 +57,7 @@ private:
|
||||
bool CheckMembersForConflicts(const std::vector<std::string>& member_names);
|
||||
std::string GetGroupLeaderName(uint32_t group_id);
|
||||
bool IsPlayerCountValidated();
|
||||
bool LoadLeaderLockouts();
|
||||
bool SaveLeaderLockouts(const std::vector<ExpeditionLockoutTimer>& leader_lockouts);
|
||||
void SendLeaderMemberInExpedition(const std::string& member_name, bool is_solo);
|
||||
void SendLeaderMemberReplayLockout(const std::string& member_name, const ExpeditionLockoutTimer& lockout, bool is_solo);
|
||||
void SendLeaderMemberEventLockout(const std::string& member_name, const ExpeditionLockoutTimer& lockout);
|
||||
@@ -71,7 +68,6 @@ private:
|
||||
uint32_t m_leader_id = 0;
|
||||
uint32_t m_min_players = 0;
|
||||
uint32_t m_max_players = 0;
|
||||
bool m_check_event_lockouts = true;
|
||||
bool m_disable_messages = false;
|
||||
std::string m_expedition_name;
|
||||
std::string m_leader_name;
|
||||
|
||||
+1
-1
@@ -5,7 +5,6 @@
|
||||
|
||||
#include "client.h"
|
||||
#include "dynamic_zone.h"
|
||||
#include "expedition_lockout_timer.h"
|
||||
#include "expedition_request.h"
|
||||
#include "lua_client.h"
|
||||
#include "lua_expedition.h"
|
||||
@@ -16,6 +15,7 @@
|
||||
#include "lua_group.h"
|
||||
#include "lua_raid.h"
|
||||
#include "lua_packet.h"
|
||||
#include "../common/expedition_lockout_timer.h"
|
||||
|
||||
struct InventoryWhere { };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user