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[Expeditions] Refactor expedition requests (#1301)
Move ExpeditionLockoutTimer to common This simplifies expedition request conflict checks and uses repository for the queries instead of processing the query result directly.
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/**
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* EQEmulator: Everquest Server Emulator
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* Copyright (C) 2001-2020 EQEmulator Development Team (https://github.com/EQEmu/Server)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY except by those people which sell it, which
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* are required to give you total support for your newly bought product;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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* A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "expedition_lockout_timer.h"
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#include "../common/string_util.h"
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#include "../common/rulesys.h"
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#include "../common/util/uuid.h"
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#include <fmt/format.h>
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const char* const DZ_REPLAY_TIMER_NAME = "Replay Timer"; // see December 14, 2016 patch notes
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ExpeditionLockoutTimer::ExpeditionLockoutTimer(
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std::string expedition_uuid, std::string expedition_name,
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std::string event_name, uint64_t expire_time, uint32_t duration
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) :
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m_expedition_uuid{std::move(expedition_uuid)},
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m_expedition_name{std::move(expedition_name)},
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m_event_name{std::move(event_name)},
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m_expire_time(std::chrono::system_clock::from_time_t(expire_time)),
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m_duration(duration)
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{
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if (m_event_name == DZ_REPLAY_TIMER_NAME)
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{
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m_is_replay_timer = true;
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}
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}
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ExpeditionLockoutTimer ExpeditionLockoutTimer::CreateLockout(
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const std::string& expedition_name, const std::string& event_name, uint32_t seconds, std::string uuid)
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{
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seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
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if (uuid.empty())
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{
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uuid = EQ::Util::UUID::Generate().ToString();
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}
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ExpeditionLockoutTimer lockout{uuid, expedition_name, event_name, 0, seconds};
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lockout.Reset(); // sets expire time
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return lockout;
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}
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uint32_t ExpeditionLockoutTimer::GetSecondsRemaining() const
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{
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auto now = std::chrono::system_clock::now();
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if (m_expire_time > now)
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{
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auto remaining = m_expire_time - now;
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return static_cast<uint32_t>(std::chrono::duration_cast<std::chrono::seconds>(remaining).count());
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}
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return 0;
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}
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ExpeditionLockoutTimer::DaysHoursMinutes ExpeditionLockoutTimer::GetDaysHoursMinutesRemaining() const
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{
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auto seconds = GetSecondsRemaining();
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return ExpeditionLockoutTimer::DaysHoursMinutes{
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fmt::format_int(seconds / 86400).str(), // days
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fmt::format_int((seconds / 3600) % 24).str(), // hours
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fmt::format_int((seconds / 60) % 60).str() // minutes
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};
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}
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bool ExpeditionLockoutTimer::IsSameLockout(const ExpeditionLockoutTimer& compare_lockout) const
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{
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return compare_lockout.IsSameLockout(GetExpeditionName(), GetEventName());
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}
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bool ExpeditionLockoutTimer::IsSameLockout(
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const std::string& expedition_name, const std::string& event_name) const
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{
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return GetExpeditionName() == expedition_name && GetEventName() == event_name;
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}
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void ExpeditionLockoutTimer::AddLockoutTime(int seconds)
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{
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seconds = static_cast<uint32_t>(seconds * RuleR(Expedition, LockoutDurationMultiplier));
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auto new_duration = std::max(0, static_cast<int>(m_duration.count()) + seconds);
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auto start_time = m_expire_time - m_duration;
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m_duration = std::chrono::seconds(new_duration);
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m_expire_time = start_time + m_duration;
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}
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