mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-01 07:26:36 +00:00
Created RemoveFromInstance and RemoveAllFromInstance and exported to lua_general.cpp
This commit is contained in:
@@ -2557,6 +2557,43 @@ void QuestManager::AssignRaidToInstance(uint16 instance_id)
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::RemoveFromInstance(uint16 instance_id)
|
||||
{
|
||||
QuestManagerCurrentQuestVars();
|
||||
if(initiator) {
|
||||
if(database.RemoveClientFromInstance(instance_id, initiator->CharacterID())) {
|
||||
initiator->Message(0, "Removed client from instance.");
|
||||
} else {
|
||||
initiator->Message(0, "Failed to remove client from instance.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::RemoveAllFromInstance(uint16 instance_id)
|
||||
{
|
||||
QuestManagerCurrentQuestVars();
|
||||
if(initiator) {
|
||||
std::list<uint32> charid_list;
|
||||
boolean removed_all = true;
|
||||
uint16 fail_count = 0;
|
||||
database.GetCharactersInInstance(instance_id,charid_list);
|
||||
auto iter = charid_list.begin();
|
||||
while(iter != charid_list.end()) {
|
||||
if(!database.RemoveClientFromInstance(instance_id, *iter)) {
|
||||
removed_all = false;
|
||||
++fail_count;
|
||||
}
|
||||
++iter;
|
||||
}
|
||||
if (removed_all) {
|
||||
initiator->Message(MT_Say, "Removed all players from instance.");
|
||||
} else {
|
||||
// once the expedition system is in, this message it not relevant
|
||||
initiator->Message(MT_Say, "Failed to remove %i player(s) from instance.", fail_count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void QuestManager::MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading)
|
||||
{
|
||||
QuestManagerCurrentQuestVars();
|
||||
|
||||
Reference in New Issue
Block a user