From 58f42f1af1f10162b13f96cea6c60dd714080d03 Mon Sep 17 00:00:00 2001 From: sorvani Date: Tue, 4 Mar 2014 22:39:52 -0600 Subject: [PATCH] Created RemoveFromInstance and RemoveAllFromInstance and exported to lua_general.cpp --- changelog.txt | 4 ++++ zone/lua_general.cpp | 10 ++++++++++ zone/questmgr.cpp | 37 +++++++++++++++++++++++++++++++++++++ zone/questmgr.h | 4 ++++ 4 files changed, 55 insertions(+) diff --git a/changelog.txt b/changelog.txt index ab4ef1edd..1995e8440 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,5 +1,9 @@ EQEMu Changelog (Started on Sept 24, 2003 15:50) ------------------------------------------------------- +== 03/04/2014 == +Sorvani: Created RemoveFromInstance and RemoveAllFromInstance to remove a single player or all players in an instance. +Sorvani: Exported to Lua as eq.remove_from_instance(instance_id) and eq.remove_all_from_instance(instance_id). + == 03/03/2014 == demonstar55: Implemented deadly strikes and gave rogues higher innate throwing crit chance diff --git a/zone/lua_general.cpp b/zone/lua_general.cpp index 7b275ea67..cca71641e 100644 --- a/zone/lua_general.cpp +++ b/zone/lua_general.cpp @@ -659,6 +659,14 @@ void lua_assign_raid_to_instance(uint32 instance_id) { quest_manager.AssignRaidToInstance(instance_id); } +void lua_remove_from_instance(uint32 instance_id) { + quest_manager.RemoveFromInstance(instance_id); +} + +void lua_remove_all_from_instance(uint32 instance_id) { + quest_manager.RemoveAllFromInstance(instance_id); +} + void lua_flag_instance_by_group_leader(uint32 zone, uint32 version) { quest_manager.FlagInstanceByGroupLeader(zone, version); } @@ -1195,6 +1203,8 @@ luabind::scope lua_register_general() { luabind::def("assign_to_instance", &lua_assign_to_instance), luabind::def("assign_group_to_instance", &lua_assign_group_to_instance), luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance), + luabind::def("remove_from_instance", &lua_remove_from_instance), + luabind::def("remove_all_from_instance", &lua_remove_all_from_instance), luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader), luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader), luabind::def("fly_mode", &lua_fly_mode), diff --git a/zone/questmgr.cpp b/zone/questmgr.cpp index 484a63d40..5e12d7b32 100644 --- a/zone/questmgr.cpp +++ b/zone/questmgr.cpp @@ -2557,6 +2557,43 @@ void QuestManager::AssignRaidToInstance(uint16 instance_id) } } +void QuestManager::RemoveFromInstance(uint16 instance_id) +{ + QuestManagerCurrentQuestVars(); + if(initiator) { + if(database.RemoveClientFromInstance(instance_id, initiator->CharacterID())) { + initiator->Message(0, "Removed client from instance."); + } else { + initiator->Message(0, "Failed to remove client from instance."); + } + } +} + +void QuestManager::RemoveAllFromInstance(uint16 instance_id) +{ + QuestManagerCurrentQuestVars(); + if(initiator) { + std::list charid_list; + boolean removed_all = true; + uint16 fail_count = 0; + database.GetCharactersInInstance(instance_id,charid_list); + auto iter = charid_list.begin(); + while(iter != charid_list.end()) { + if(!database.RemoveClientFromInstance(instance_id, *iter)) { + removed_all = false; + ++fail_count; + } + ++iter; + } + if (removed_all) { + initiator->Message(MT_Say, "Removed all players from instance."); + } else { + // once the expedition system is in, this message it not relevant + initiator->Message(MT_Say, "Failed to remove %i player(s) from instance.", fail_count); + } + } +} + void QuestManager::MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading) { QuestManagerCurrentQuestVars(); diff --git a/zone/questmgr.h b/zone/questmgr.h index 7c1960283..86568349c 100644 --- a/zone/questmgr.h +++ b/zone/questmgr.h @@ -211,6 +211,10 @@ public: void AssignToInstance(uint16 instance_id); void AssignGroupToInstance(uint16 instance_id); void AssignRaidToInstance(uint16 instance_id); + void RemoveFromInstance(uint16 instance_id); + //void RemoveGroupFromInstance(uint16 instance_id); //potentially useful but not implmented at this time. + //void RemoveRaidFromInstance(uint16 instance_id); //potentially useful but not implmented at this time. + void RemoveAllFromInstance(uint16 instance_id); void MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading); void FlagInstanceByGroupLeader(uint32 zone, int16 version); void FlagInstanceByRaidLeader(uint32 zone, int16 version);