Changed mana_used to use int32,

to match int32 mana_cost
This will allow higher mana costs to function
This commit is contained in:
dmcintosh-BCT
2022-07-21 16:49:17 -04:00
parent 20c639c872
commit 5876049cb7
3 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -1288,7 +1288,7 @@ void Mob::StopCastSpell(int32 spell_id, bool send_spellbar_enable)
// just check timed spell specific things before passing off to SpellFinished
// which figures out proper targets etc
void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slot,
uint16 mana_used, uint32 inventory_slot, int16 resist_adjust)
int32 mana_used, uint32 inventory_slot, int16 resist_adjust)
{
if (!IsValidSpell(spell_id))
{
@@ -2260,7 +2260,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
// only used from CastedSpellFinished, and procs
// we can't interrupt in this, or anything called from this!
// if you need to abort the casting, return false
bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, uint16 mana_used,
bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, int32 mana_used,
uint32 inventory_slot, int16 resist_adjust, bool isproc, int level_override,
uint32 timer, uint32 timer_duration, bool from_casted_spell, uint32 aa_id)
{