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Changed mana_used to use int32,
to match int32 mana_cost This will allow higher mana costs to function
This commit is contained in:
+2
-2
@@ -345,9 +345,9 @@ public:
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int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
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uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 resist_adjust = 0,
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uint32 aa_id = 0);
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void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQ::spells::CastingSlot slot, uint16 mana_used,
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void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQ::spells::CastingSlot slot, int mana_used,
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uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
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bool SpellFinished(uint16 spell_id, Mob *target, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, uint16 mana_used = 0,
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bool SpellFinished(uint16 spell_id, Mob *target, EQ::spells::CastingSlot slot = EQ::spells::CastingSlot::Item, int mana_used = 0,
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uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1, uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, bool from_casted_spell = false, uint32 aa_id = 0);
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void SendBeginCast(uint16 spell_id, uint32 casttime);
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virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, int reflect_effectiveness = 0,
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@@ -7077,7 +7077,7 @@ uint16 Mob::GetSympatheticSpellProcID(uint16 spell_id)
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return 0;
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}
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bool Mob::DoHPToManaCovert(uint16 mana_cost)
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bool Mob::DoHPToManaCovert(int32 mana_cost)
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{
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if (spellbonuses.HPToManaConvert){
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int64 hp_cost = spellbonuses.HPToManaConvert * mana_cost / 100;
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+2
-2
@@ -1288,7 +1288,7 @@ void Mob::StopCastSpell(int32 spell_id, bool send_spellbar_enable)
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// just check timed spell specific things before passing off to SpellFinished
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// which figures out proper targets etc
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void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, CastingSlot slot,
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uint16 mana_used, uint32 inventory_slot, int16 resist_adjust)
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int32 mana_used, uint32 inventory_slot, int16 resist_adjust)
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{
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if (!IsValidSpell(spell_id))
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{
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@@ -2260,7 +2260,7 @@ bool Mob::DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_ce
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// only used from CastedSpellFinished, and procs
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// we can't interrupt in this, or anything called from this!
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// if you need to abort the casting, return false
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bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, uint16 mana_used,
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bool Mob::SpellFinished(uint16 spell_id, Mob *spell_target, CastingSlot slot, int32 mana_used,
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uint32 inventory_slot, int16 resist_adjust, bool isproc, int level_override,
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uint32 timer, uint32 timer_duration, bool from_casted_spell, uint32 aa_id)
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{
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