[Tasks] Reward clients on shared task completion sync (#2306)

If a member is offline (or possibly during a race while zoning?) when
the shared task is completed they will not receive the reward. On live
the character receives their reward (with an updated replay timer) if
they enter back into game while the shared task is still active. They
keep the original replay timer if the shared task is no longer active
and do not receive a reward.

This makes it so clients are issued rewards (and a task completed
event is dispatch) if the client's task state was out of sync with a
completed shared task. To prevent characters being rewarded more than
once in case of bad sync checks, a 'was_rewarded' field has been added
to the character_tasks table and updated when rewards are assigned.

This fixes a couple bugs so the character_activities table is correctly
updated with shared task states to better detect when out of sync:

- The character_activities table is now flagged to update after syncing
  shared task states. This table was not being updated if a client was
  offline or inaccessible for a shared task element update.

- The character_activities table is now updated when a task element is
  completed. This was only being updated for activity increments and on
  completing the entire task. SaveClientState is now called at the end
  of ClientTaskState::IncrementDoneCount to cover all cases.

This also has a cosmetic change to show replay timers before rewards
like live, though this will not work for shared tasks until refactoring
world code
This commit is contained in:
hg 2022-07-16 16:26:48 -04:00 committed by GitHub
parent 635b7b5e86
commit 20c639c872
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
9 changed files with 90 additions and 31 deletions

View File

@ -24,6 +24,7 @@ public:
int slot;
int type;
int acceptedtime;
int was_rewarded;
};
static std::string PrimaryKey()
@ -39,6 +40,7 @@ public:
"slot",
"type",
"acceptedtime",
"was_rewarded",
};
}
@ -50,6 +52,7 @@ public:
"slot",
"type",
"acceptedtime",
"was_rewarded",
};
}
@ -95,6 +98,7 @@ public:
entry.slot = 0;
entry.type = 0;
entry.acceptedtime = 0;
entry.was_rewarded = 0;
return entry;
}
@ -135,6 +139,7 @@ public:
entry.slot = atoi(row[2]);
entry.type = atoi(row[3]);
entry.acceptedtime = atoi(row[4]);
entry.was_rewarded = atoi(row[5]);
return entry;
}
@ -173,6 +178,7 @@ public:
update_values.push_back(columns[2] + " = " + std::to_string(character_tasks_entry.slot));
update_values.push_back(columns[3] + " = " + std::to_string(character_tasks_entry.type));
update_values.push_back(columns[4] + " = " + std::to_string(character_tasks_entry.acceptedtime));
update_values.push_back(columns[5] + " = " + std::to_string(character_tasks_entry.was_rewarded));
auto results = db.QueryDatabase(
fmt::format(
@ -199,6 +205,7 @@ public:
insert_values.push_back(std::to_string(character_tasks_entry.slot));
insert_values.push_back(std::to_string(character_tasks_entry.type));
insert_values.push_back(std::to_string(character_tasks_entry.acceptedtime));
insert_values.push_back(std::to_string(character_tasks_entry.was_rewarded));
auto results = db.QueryDatabase(
fmt::format(
@ -233,6 +240,7 @@ public:
insert_values.push_back(std::to_string(character_tasks_entry.slot));
insert_values.push_back(std::to_string(character_tasks_entry.type));
insert_values.push_back(std::to_string(character_tasks_entry.acceptedtime));
insert_values.push_back(std::to_string(character_tasks_entry.was_rewarded));
insert_chunks.push_back("(" + Strings::Implode(",", insert_values) + ")");
}
@ -271,6 +279,7 @@ public:
entry.slot = atoi(row[2]);
entry.type = atoi(row[3]);
entry.acceptedtime = atoi(row[4]);
entry.was_rewarded = atoi(row[5]);
all_entries.push_back(entry);
}
@ -300,6 +309,7 @@ public:
entry.slot = atoi(row[2]);
entry.type = atoi(row[3]);
entry.acceptedtime = atoi(row[4]);
entry.was_rewarded = atoi(row[5]);
all_entries.push_back(entry);
}

View File

@ -257,6 +257,7 @@ struct ClientTaskInformation {
int current_step;
int accepted_time;
bool updated;
bool was_rewarded; // character has received reward for this task
ClientActivityInformation activity[MAXACTIVITIESPERTASK];
};

View File

@ -34,7 +34,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/
#define CURRENT_BINARY_DATABASE_VERSION 9188
#define CURRENT_BINARY_DATABASE_VERSION 9189
#ifdef BOTS
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9029

View File

@ -442,6 +442,7 @@
9186|2022_07_09_zone_expansion_deprecate.sql|SHOW COLUMNS FROM `zone` LIKE 'expansion'|notempty|
9187|2022_07_09_task_zone_version_matching.sql|SHOW COLUMNS FROM `task_activities` LIKE 'zone_version'|empty|
9188|2022_07_14_zone_expansion_revert.sql|SHOW COLUMNS FROM `zone` LIKE 'expansion'|empty|
9189|2022_07_10_character_task_rewarded.sql|SHOW COLUMNS FROM `character_tasks` LIKE 'was_rewarded'|empty|
# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not

View File

@ -0,0 +1,2 @@
ALTER TABLE `character_tasks`
ADD COLUMN `was_rewarded` TINYINT NOT NULL DEFAULT '0' AFTER `acceptedtime`;

View File

@ -1221,13 +1221,12 @@ void ClientTaskState::IncrementDoneCount(
// updated in UnlockActivities. Send the completed task list to the
// client. This is the same sequence the packets are sent on live.
if (task_complete) {
std::string export_string = fmt::format(
"{} {} {}",
info->activity[activity_id].done_count,
info->activity[activity_id].activity_id,
info->task_id
);
parse->EventPlayer(EVENT_TASK_COMPLETE, client, export_string, 0);
// world adds timers for shared tasks
if (task_information->type != TaskType::Shared) {
AddReplayTimer(client, *info, *task_information);
}
DispatchEventTaskComplete(client, *info, activity_id);
/* QS: PlayerLogTaskUpdates :: Complete */
if (RuleB(QueryServ, PlayerLogTaskUpdates)) {
@ -1242,25 +1241,18 @@ void ClientTaskState::IncrementDoneCount(
}
client->SendTaskActivityComplete(info->task_id, 0, task_index, task_information->type, 0);
task_manager->SaveClientState(client, this);
// If Experience and/or cash rewards are set, reward them from the task even if reward_method is METHODQUEST
RewardTask(client, task_information);
RewardTask(client, task_information, *info);
//RemoveTask(c, TaskIndex);
// add replay timer (world adds timers to shared task members)
AddReplayTimer(client, *info, *task_information);
// shared tasks linger at the completion step and do not get removed from the task window unlike quests/task
if (task_information->type == TaskType::Shared) {
return;
if (task_information->type != TaskType::Shared) {
task_manager->SendCompletedTasksToClient(client, this);
client->CancelTask(task_index, task_information->type);
}
task_manager->SendCompletedTasksToClient(client, this);
client->CancelTask(task_index, task_information->type);
}
}
else {
// Send an updated packet for this single activity_information
@ -1270,17 +1262,32 @@ void ClientTaskState::IncrementDoneCount(
activity_id,
task_index
);
task_manager->SaveClientState(client, this);
}
task_manager->SaveClientState(client, this);
}
void ClientTaskState::RewardTask(Client *client, TaskInformation *task_information)
void ClientTaskState::DispatchEventTaskComplete(Client* client, ClientTaskInformation& info, int activity_id)
{
std::string export_string = fmt::format(
"{} {} {}",
info.activity[activity_id].done_count,
info.activity[activity_id].activity_id,
info.task_id
);
parse->EventPlayer(EVENT_TASK_COMPLETE, client, export_string, 0);
}
void ClientTaskState::RewardTask(Client *client, TaskInformation *task_information, ClientTaskInformation& client_task)
{
if (!task_information || !client) {
if (!task_information || !client || client_task.was_rewarded) {
return;
}
client_task.was_rewarded = true;
client_task.updated = true;
if (!task_information->completion_emote.empty()) {
client->Message(Chat::Yellow, task_information->completion_emote.c_str());
}
@ -2398,6 +2405,7 @@ void ClientTaskState::AcceptNewTask(
active_slot->accepted_time = static_cast<int>(accept_time);
active_slot->updated = true;
active_slot->current_step = -1;
active_slot->was_rewarded = false;
for (int activity_id = 0; activity_id < task_manager->m_task_data[task_id]->activity_count; activity_id++) {
active_slot->activity[activity_id].activity_id = activity_id;
@ -2631,8 +2639,7 @@ void ClientTaskState::ListTaskTimers(Client* client)
void ClientTaskState::AddReplayTimer(Client* client, ClientTaskInformation& client_task, TaskInformation& task)
{
// world adds timers for shared tasks and handles messages
if (task.type != TaskType::Shared && task.replay_timer_seconds > 0)
if (task.replay_timer_seconds > 0)
{
// solo task replay timers are based on completion time
auto expire_time = std::time(nullptr) + task.replay_timer_seconds;
@ -2643,6 +2650,11 @@ void ClientTaskState::AddReplayTimer(Client* client, ClientTaskInformation& clie
timer.expire_time = expire_time;
timer.timer_type = static_cast<int>(TaskTimerType::Replay);
// replace any existing replay timer
CharacterTaskTimersRepository::DeleteWhere(database, fmt::format(
"task_id = {} AND timer_type = {} AND character_id = {}",
client_task.task_id, static_cast<int>(TaskTimerType::Replay), client->CharacterID()));
CharacterTaskTimersRepository::InsertOne(database, timer);
client->Message(Chat::Yellow, fmt::format(

View File

@ -43,7 +43,7 @@ public:
bool TaskOutOfTime(TaskType task_type, int index);
void TaskPeriodicChecks(Client *client);
void SendTaskHistory(Client *client, int task_index);
void RewardTask(Client *client, TaskInformation *task_information);
void RewardTask(Client *client, TaskInformation *task_information, ClientTaskInformation& client_task);
void EnableTask(int character_id, int task_count, int *task_list);
void DisableTask(int character_id, int task_count, int *task_list);
bool IsTaskEnabled(int task_id);
@ -75,6 +75,7 @@ public:
private:
void AddReplayTimer(Client *client, ClientTaskInformation& client_task, TaskInformation& task);
void DispatchEventTaskComplete(Client* client, ClientTaskInformation& client_task, int activity_id);
void IncrementDoneCount(
Client *client,

View File

@ -314,13 +314,14 @@ bool TaskManager::SaveClientState(Client *client, ClientTaskState *client_task_s
);
std::string query = StringFormat(
"REPLACE INTO character_tasks (charid, taskid, slot, type, acceptedtime) "
"VALUES (%i, %i, %i, %i, %i)",
"REPLACE INTO character_tasks (charid, taskid, slot, type, acceptedtime, was_rewarded) "
"VALUES (%i, %i, %i, %i, %i, %d)",
character_id,
task_id,
slot,
static_cast<int>(m_task_data[task_id]->type),
active_task.accepted_time
active_task.accepted_time,
active_task.was_rewarded
);
auto results = database.QueryDatabase(query);
@ -1326,6 +1327,7 @@ bool TaskManager::LoadClientState(Client *client, ClientTaskState *client_task_s
task_info->current_step = -1;
task_info->accepted_time = character_task.acceptedtime;
task_info->updated = false;
task_info->was_rewarded = character_task.was_rewarded;
for (auto &i : task_info->activity) {
i.activity_id = -1;
@ -1337,11 +1339,12 @@ bool TaskManager::LoadClientState(Client *client, ClientTaskState *client_task_s
}
LogTasks(
"[LoadClientState] character_id [{}] task_id [{}] slot [{}] accepted_time [{}]",
"[LoadClientState] character_id [{}] task_id [{}] slot [{}] accepted_time [{}] was_rewarded [{}]",
character_id,
task_id,
slot,
character_task.acceptedtime
character_task.acceptedtime,
character_task.was_rewarded
);
}
@ -1685,6 +1688,9 @@ void TaskManager::SyncClientSharedTaskWithPersistedState(Client *c, ClientTaskSt
shared_task->activity[a.activity_id].activity_state =
(a.completed_time > 0 ? ActivityCompleted : ActivityHidden);
// flag to update character_activities table entry on save
shared_task->activity[a.activity_id].updated = true;
// set flag to persist later
fell_behind_state = true;
}
@ -1692,6 +1698,17 @@ void TaskManager::SyncClientSharedTaskWithPersistedState(Client *c, ClientTaskSt
// fell behind, force a save of client state
if (fell_behind_state) {
// give reward if member was offline for shared task completion
// live does this as long as the shared task is still active when entering game
if (!shared_task->was_rewarded && IsActiveTaskComplete(*shared_task))
{
LogTasksDetail("[LoadClientState] Syncing shared task completion for client [{}]", c->GetName());
auto task_info = task_manager->m_task_data[shared_task->task_id];
cts->AddReplayTimer(c, *shared_task, *task_info); // live updates a fresh timer
cts->DispatchEventTaskComplete(c, *shared_task, task_info->activity_count - 1);
cts->RewardTask(c, task_info, *shared_task);
}
SaveClientState(c, cts);
}
@ -1915,3 +1932,17 @@ void TaskManager::HandleUpdateTasksOnKill(Client *client, uint32 npc_type_id, st
}
}
}
bool TaskManager::IsActiveTaskComplete(ClientTaskInformation& client_task)
{
auto task_info = task_manager->m_task_data[client_task.task_id];
for (int i = 0; i < task_info->activity_count; ++i)
{
if (client_task.activity[i].activity_state != ActivityCompleted &&
!task_info->activity_information[i].optional)
{
return false;
}
}
return true;
}

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@ -66,6 +66,7 @@ public:
int LastTaskInSet(int task_set);
int NextTaskInSet(int task_set, int task_id);
bool IsTaskRepeatable(int task_id);
bool IsActiveTaskComplete(ClientTaskInformation& client_task);
friend class ClientTaskState;