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Changed mana_used to use int32,
to match int32 mana_cost This will allow higher mana costs to function
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@@ -7077,7 +7077,7 @@ uint16 Mob::GetSympatheticSpellProcID(uint16 spell_id)
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return 0;
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}
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bool Mob::DoHPToManaCovert(uint16 mana_cost)
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bool Mob::DoHPToManaCovert(int32 mana_cost)
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{
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if (spellbonuses.HPToManaConvert){
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int64 hp_cost = spellbonuses.HPToManaConvert * mana_cost / 100;
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