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_GetRunSpeed did not correctly report aa mods for Clients.
I actually believe this was some old cut-n-paste error. aa_mod was being set to a total of all (3) caps - like the previous line.
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@ -684,7 +684,7 @@ int Mob::_GetRunSpeed() const {
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int runspeedcap = RuleI(Character,BaseRunSpeedCap);
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int runspeedcap = RuleI(Character,BaseRunSpeedCap);
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runspeedcap += itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap;
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runspeedcap += itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap;
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aa_mod = itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap;
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aa_mod += aabonuses.BaseMovementSpeed + aabonuses.movementspeed;
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int spell_mod = spellbonuses.movementspeed + itembonuses.movementspeed;
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int spell_mod = spellbonuses.movementspeed + itembonuses.movementspeed;
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int movemod = 0;
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int movemod = 0;
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