From 51fb7d8b77066dcc1f9c1f075403b6cef99528b9 Mon Sep 17 00:00:00 2001 From: Paul Coene Date: Mon, 20 Jan 2020 15:38:07 -0500 Subject: [PATCH] _GetRunSpeed did not correctly report aa mods for Clients. I actually believe this was some old cut-n-paste error. aa_mod was being set to a total of all (3) caps - like the previous line. --- zone/mob.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/zone/mob.cpp b/zone/mob.cpp index 71e876938..ea0cf761b 100644 --- a/zone/mob.cpp +++ b/zone/mob.cpp @@ -684,7 +684,7 @@ int Mob::_GetRunSpeed() const { int runspeedcap = RuleI(Character,BaseRunSpeedCap); runspeedcap += itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap; - aa_mod = itembonuses.IncreaseRunSpeedCap + spellbonuses.IncreaseRunSpeedCap + aabonuses.IncreaseRunSpeedCap; + aa_mod += aabonuses.BaseMovementSpeed + aabonuses.movementspeed; int spell_mod = spellbonuses.movementspeed + itembonuses.movementspeed; int movemod = 0;