mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-22 16:28:28 +00:00
Make sure we also fix Z when mobs flee up/down stairs
This commit is contained in:
@@ -743,6 +743,10 @@ void Client::AI_Process()
|
||||
|
||||
if(RuleB(Combat, EnableFearPathing)){
|
||||
if(currently_fleeing) {
|
||||
|
||||
if (fix_z_timer_engaged.Check())
|
||||
this->FixZ();
|
||||
|
||||
if(IsRooted()) {
|
||||
//make sure everybody knows were not moving, for appearance sake
|
||||
if(IsMoving())
|
||||
@@ -782,6 +786,7 @@ void Client::AI_Process()
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user