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Mercs shouldn't do global loot (I think)
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@ -2877,6 +2877,7 @@ const NPCType* ZoneDatabase::GetMercType(uint32 id, uint16 raceid, uint32 client
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tmpNPCType->scalerate = atoi(row[43]);
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tmpNPCType->scalerate = atoi(row[43]);
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tmpNPCType->spellscale = atoi(row[44]);
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tmpNPCType->spellscale = atoi(row[44]);
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tmpNPCType->healscale = atoi(row[45]);
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tmpNPCType->healscale = atoi(row[45]);
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tmpNPCType->skip_global_loot = true;
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// If Merc with duplicate NPC id already in table,
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// If Merc with duplicate NPC id already in table,
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// free item we attempted to add.
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// free item we attempted to add.
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