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At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now. - Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet. Saves: - Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already - Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save - Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
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@@ -354,7 +354,7 @@ void Client::DoZoneSuccess(ZoneChange_Struct *zc, uint16 zone_id, uint32 instanc
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m_pp.zoneInstance = instance_id;
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//Force a save so its waiting for them when they zone
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Save(2);
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Save(2);
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if (zone_id == zone->GetZoneID() && instance_id == zone->GetInstanceID()) {
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// No need to ask worldserver if we're zoning to ourselves (most
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