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At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now. - Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet. Saves: - Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already - Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save - Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
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+2
-2
@@ -6273,13 +6273,13 @@ void command_setcrystals(Client *c, const Seperator *sep)
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{
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t->SetRadiantCrystals(atoi(sep->arg[2]));
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t->SendCrystalCounts();
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t->Save();
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t->SaveCurrency();
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}
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else if(!strcasecmp(sep->arg[1], "ebon"))
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{
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t->SetEbonCrystals(atoi(sep->arg[2]));
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t->SendCrystalCounts();
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t->Save();
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t->SaveCurrency();
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}
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else
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{
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