At point of commit:

Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.

Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
This commit is contained in:
akkadius
2014-08-31 02:53:59 -05:00
parent 5cf748d135
commit 4071d88290
15 changed files with 1140 additions and 269 deletions
+1 -1
View File
@@ -1582,7 +1582,7 @@ void Client::OPMoveCoin(const EQApplicationPacket* app)
safe_delete(outapp);
}
Save();
SaveCurrency();
}
void Client::OPGMTraining(const EQApplicationPacket *app)