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At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now. - Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet. Saves: - Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already - Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save - Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
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+10
-8
@@ -80,14 +80,15 @@ public:
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~EQEMuLog();
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enum LogIDs {
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Status = 0, //this must stay the first entry in this list
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Normal,
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Error,
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Debug,
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Quest,
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Commands,
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Crash,
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MaxLogID
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Status = 0, /* This must stay the first entry in this list */
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Normal, /* Normal Logs */
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Error, /* Error Logs */
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Debug, /* Debug Logs */
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Quest, /* Quest Logs */
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Commands, /* Issued Comamnds */
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Crash, /* Crash Logs */
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Save, /* Client Saves */
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MaxLogID /* Max, used in functions to get the max log ID */
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};
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//these are callbacks called for each
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@@ -113,6 +114,7 @@ private:
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Mutex MOpen;
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Mutex MLog[MaxLogID];
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FILE* fp[MaxLogID];
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/* LogStatus: bitwise variable
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1 = output to file
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2 = output to stdout
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