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Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality
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@@ -5,6 +5,7 @@
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#include <boost/any.hpp>
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#include "masterentity.h"
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#include "../common/spdat.h"
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#include "../common/seperator.h"
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#include "lua_entity.h"
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#include "lua_mob.h"
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