Added id to spells so i can export them to lua correctly. Also made the lua_classes less messy by having them all derive from Lua_Ptr instead of reimplementing functionality

This commit is contained in:
KimLS
2013-05-16 23:24:47 -07:00
parent b10de6f4e7
commit 3ddc61420b
14 changed files with 121 additions and 56 deletions
+1
View File
@@ -5,6 +5,7 @@
#include <boost/any.hpp>
#include "masterentity.h"
#include "../common/spdat.h"
#include "../common/seperator.h"
#include "lua_entity.h"
#include "lua_mob.h"