eqemu-server/zone/lua_parser.h

59 lines
2.2 KiB
C++

#ifndef _EQE_LUA_PARSER_H
#define _EQE_LUA_PARSER_H
#ifdef LUA_EQEMU
#include "QuestParserCollection.h"
#include "QuestInterface.h"
#include <string>
#include <map>
struct lua_State;
class ItemInst;
class Client;
class NPC;
class LuaParser : public QuestInterface {
public:
LuaParser();
~LuaParser();
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
virtual bool HasQuestSub(uint32 npc_id, const char *subname);
virtual bool HasGlobalQuestSub(const char *subname);
virtual bool PlayerHasQuestSub(const char *subname);
virtual bool GlobalPlayerHasQuestSub(const char *subname);
virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
virtual void LoadNPCScript(std::string filename, int npc_id);
virtual void LoadGlobalNPCScript(std::string filename);
virtual void LoadPlayerScript(std::string filename);
virtual void LoadGlobalPlayerScript(std::string filename);
virtual void LoadItemScript(std::string filename, std::string item_script);
virtual void LoadSpellScript(std::string filename, uint32 spell_id);
virtual void AddVar(std::string name, std::string val);
virtual std::string GetVar(std::string name);
virtual void ReloadQuests();
virtual uint32 GetIdentifier() { return 0xb0712acc; }
private:
int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
void LoadScript(std::string filename, std::string package_name);
bool HasFunction(std::string function, std::string package_name);
void ClearStates();
void MapFunctions(lua_State *L);
std::map<std::string, std::string> vars_;
std::map<std::string, lua_State*> states_;
};
#endif
#endif