Corrected DoHPToManaCovert to Int32

This commit is contained in:
dmcintosh-BCT
2022-07-21 17:07:46 -04:00
parent 5876049cb7
commit 36da0267b6
+1 -1
View File
@@ -886,7 +886,7 @@ public:
int16 GetSkillDmgAmt(uint16 skill);
int16 GetPositionalDmgAmt(Mob* defender);
inline bool CanBlockSpell() const { return(spellbonuses.FocusEffects[focusBlockNextSpell]); }
bool DoHPToManaCovert(uint16 mana_cost = 0);
bool DoHPToManaCovert(int32 mana_cost = 0);
int8 GetDecayEffectValue(uint16 spell_id, uint16 spelleffect);
int64 GetExtraSpellAmt(uint16 spell_id, int64 extra_spell_amt, int64 base_spell_dmg);
void MeleeLifeTap(int64 damage);