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Corrected DoHPToManaCovert to Int32
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@@ -886,7 +886,7 @@ public:
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int16 GetSkillDmgAmt(uint16 skill);
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int16 GetPositionalDmgAmt(Mob* defender);
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inline bool CanBlockSpell() const { return(spellbonuses.FocusEffects[focusBlockNextSpell]); }
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bool DoHPToManaCovert(uint16 mana_cost = 0);
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bool DoHPToManaCovert(int32 mana_cost = 0);
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int8 GetDecayEffectValue(uint16 spell_id, uint16 spelleffect);
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int64 GetExtraSpellAmt(uint16 spell_id, int64 extra_spell_amt, int64 base_spell_dmg);
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void MeleeLifeTap(int64 damage);
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