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-Implemented the ability to properly use live spell projectile graphics.
This data is found in the player_1 field of the spells_new table. -Rule for this set to be disabled by default. -Enable IF your server uses an UF+ spell file and your players use UF+ clients -Otherwise your better off with alternative method/rules already implemented so that all players can see the effect. -Added ability for PERL ProjectileAnim function to only need an IT#### and not an actual item id. -If you want it in LUA somebody needs to add it. - Change to wizard innate critical ratios based on parse data.
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_Titanium', '1113', 'Item id for Titanium clients for Fire spell projectile.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_SOF', '80684', 'Item id for Titanium clients for Fire spell projectile.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_NPC', '80684', 'Item id for Titanium clients for Fire spell projectile.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_SOF', '80684', 'Item id for SOF clients for Fire spell projectile.');
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INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_NPC', '80684', 'Item id for NPC to use for Fire spell projectile.');
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