-Implemented the ability to properly use live spell projectile graphics.

This data is found in the player_1 field of the spells_new table.
-Rule for this set to be disabled by default.
-Enable IF your server uses an UF+ spell file
and your players use UF+ clients
-Otherwise your better off with alternative method/rules
already implemented so that all players can see the effect.
-Added ability for PERL ProjectileAnim function to only
need an IT#### and not an actual item id.
-If you want it in LUA somebody needs to add it.
- Change to wizard innate critical ratios based on parse data.
This commit is contained in:
KayenEQ
2014-04-09 05:17:36 -04:00
parent 8b2f325cd0
commit 35cd98c7a7
9 changed files with 64 additions and 34 deletions
@@ -1,3 +1,3 @@
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_Titanium', '1113', 'Item id for Titanium clients for Fire spell projectile.');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_SOF', '80684', 'Item id for Titanium clients for Fire spell projectile.');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_NPC', '80684', 'Item id for Titanium clients for Fire spell projectile.');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_SOF', '80684', 'Item id for SOF clients for Fire spell projectile.');
INSERT INTO `rule_values` (`ruleset_id`, `rule_name`, `rule_value`, `notes`) VALUES (1, 'Spells:FRProjectileItem_NPC', '80684', 'Item id for NPC to use for Fire spell projectile.');