-Implemented the ability to properly use live spell projectile graphics.

This data is found in the player_1 field of the spells_new table.
-Rule for this set to be disabled by default.
-Enable IF your server uses an UF+ spell file
and your players use UF+ clients
-Otherwise your better off with alternative method/rules
already implemented so that all players can see the effect.
-Added ability for PERL ProjectileAnim function to only
need an IT#### and not an actual item id.
-If you want it in LUA somebody needs to add it.
- Change to wizard innate critical ratios based on parse data.
This commit is contained in:
KayenEQ
2014-04-09 05:17:36 -04:00
parent 8b2f325cd0
commit 35cd98c7a7
9 changed files with 64 additions and 34 deletions
+1
View File
@@ -307,6 +307,7 @@ RULE_INT ( Spells, SuccorFailChance, 2) //Determines chance for a succor spell n
RULE_INT ( Spells, FRProjectileItem_Titanium, 1113) // Item id for Titanium clients for Fire 'spell projectile'.
RULE_INT ( Spells, FRProjectileItem_SOF, 80684) // Item id for SOF clients for Fire 'spell projectile'.
RULE_INT ( Spells, FRProjectileItem_NPC, 80684) // Item id for NPC Fire 'spell projectile'.
RULE_BOOL ( Spells, UseLiveSpellProjectileGFX, false) // Use spell projectile graphics set in the spells_new table (player_1). Server must be using UF+ spell file.
RULE_CATEGORY_END()
RULE_CATEGORY( Combat )