mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 18:52:22 +00:00
-Implemented the ability to properly use live spell projectile graphics.
This data is found in the player_1 field of the spells_new table. -Rule for this set to be disabled by default. -Enable IF your server uses an UF+ spell file and your players use UF+ clients -Otherwise your better off with alternative method/rules already implemented so that all players can see the effect. -Added ability for PERL ProjectileAnim function to only need an IT#### and not an actual item id. -If you want it in LUA somebody needs to add it. - Change to wizard innate critical ratios based on parse data.
This commit is contained in:
@@ -307,6 +307,7 @@ RULE_INT ( Spells, SuccorFailChance, 2) //Determines chance for a succor spell n
|
||||
RULE_INT ( Spells, FRProjectileItem_Titanium, 1113) // Item id for Titanium clients for Fire 'spell projectile'.
|
||||
RULE_INT ( Spells, FRProjectileItem_SOF, 80684) // Item id for SOF clients for Fire 'spell projectile'.
|
||||
RULE_INT ( Spells, FRProjectileItem_NPC, 80684) // Item id for NPC Fire 'spell projectile'.
|
||||
RULE_BOOL ( Spells, UseLiveSpellProjectileGFX, false) // Use spell projectile graphics set in the spells_new table (player_1). Server must be using UF+ spell file.
|
||||
RULE_CATEGORY_END()
|
||||
|
||||
RULE_CATEGORY( Combat )
|
||||
|
||||
Reference in New Issue
Block a user