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No "sigs". [skip ci]
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@@ -756,7 +756,7 @@ void EntityList::AESpell(Mob *caster, Mob *center, uint16 spell_id, bool affect_
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} else { // check to stop casting beneficial ae buffs (to wit: bard songs) on enemies...
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// This does not check faction for beneficial AE buffs..only agro and attackable.
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// I've tested for spells that I can find without problem, but a faction-based
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// check may still be needed. Any changes here should also reflect in BardAEPulse() -U
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// check may still be needed. Any changes here should also reflect in BardAEPulse()
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if (caster->IsAttackAllowed(curmob, true))
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continue;
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if (caster->CheckAggro(curmob))
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